Current and Future Trends in Media and Information Module #2
Quiz by Adonis Santiago
Feel free to use or edit a copy
includes Teacher and Student dashboards
Measure skillsfrom any curriculum
Tag the questions with any skills you have. Your dashboard will track each student's mastery of each skill.
- edit the questions
- save a copy for later
- start a class game
- automatically assign follow-up activities based on students’ scores
- assign as homework
- share a link with colleagues
- print as a bubble sheet
- Q1
Which of the following is NOT an example of modern wearable technology?
Smartphones
Headsets
Fitness Trackers
Smart Watches
30s - Q2
Technology that takes advantage of the user’s sense of touch using computer applications
Contextual awareness
VR Technology
Haptics
Wearable Technology
30s - Q3
It refers to the model for delivering content online to any person who wants to take a course with no limit to attendance.
Electronic Learning Model
Massive Open Online Course
Model of Online Learning
Education Model
30s - Q4
Refers to a type of learning that happens anytime, anywhere and with anyone.
Virtual Learning
Global Learning
Ubiquitous Learning
Online Learning
30s - Q5
A technology that provides a big picture of learning outcomes through available data such as test results.
All of the above
Learning trackers
Online exams
Analytics
30s - Q6
The grammar of the digital world is
chat
call and text
hypertext
linear text
30s - Q7
Real time information dissemination promotes
communication
dynamic interaction
reflective interaction
media
30s - Q8
The communication process nowadays must be
learner centered
people centered
user- centered
audience- centered
30s - Q9
The influx of online learning opportunities that allows wide networking is a clear proof that we are in the
old age
digital age
stone age
connected age
30s - Q10
provides relevant and reliable information about the learning process of students.
Analytics
Ubiquitous
Online
Haptics
30s