
DDA Review (Units 1-5)
Quiz by Darrel Wilson
Tag the questions with any skills you have. Your dashboard will track each student's mastery of each skill.
Developed first algorithms to be used as shaders.
Rise of computer-generated imagery (CGI). use of 3D Modeling; start of digital audio & video for consumer use.
Performs calculation and runs the instructions needed by both the user and installed software.
Built directly onto the motherboard and common in many newer computers; utilizes system resources to process graphics.
Computers use operating systems to manage hardware and software resources as well as provide basic services.
Use keyframes to show major changes from one scene to another and tweens to move between them to create the illusion of motion.
_____________________ are resolution independent, which means they maintain the same look at any printed size.
Tool which allows you to zoom your view of the artboard in and out.
Which adds the objects together into a larger object.
___________________________are easily used in many software applications and converted to different formats.
_________________________selects all pixels of a color that are touching each other, the strength of which can be controlled by tolerance.
A layer’s _______________is how see-through it is to the layers below it.
____________________is the smallest physical point of color in a bitmap graphic.
 _________________________________is the result of combining images together, and is a crucial part of the 2D and 3D design pipeline.
________________________is the process of drawing up and expanding on initial ideas.
____________is a mark with has length, position and direction and is either visible or invisible.
__________________________ is any form that occupies and defines negative and positive space (the area where the object is located is positive space and the area around the object is negative space).
__________ is the hue of pigment or light and is produced by the subtraction or addition of primary and secondary colors produced from light.
_________________________ is the distribution of the visual weight of objects, colors, texture, and space.
_________________________ is a recurring movement or pattern, which can produce a feeling of motion in the design.
___________________________ is the feeling of unity created when all parts (sizes, amounts, or number) relate well with each other.
______________________ is the path the viewer’s eye takes through the work of art, often to focal areas.
What are the three primary colors of light? (RGB)
_____________________are produced when certain wavelengths of light are absorbed and others are reflected or transmitted.
_____________- most popular decorating color, symbolizes nature, easiest color on the eye and can improve vision, calming, refreshing color, fertility, and dark green is masculine, conservative, and implies wealth.
_________________ is the name given to different colors, and varies from one manufacturer to the next. It is the dominant wavelength in light.
_________________________ is how sensitive the medium in the camera is to light.
______________- the normal angle of view with which we are most familiar.
__________________________- are produced when motion or vibrations disturb the air and create waves in the air molecules.
____________________ - any effect parameter, including the size, opacity and position of a video clip in the timeline.
A Â ___________________can be described as a collection of connected sub objects: vertices, edges, and polygonal faces.
In 3D space, objects are assigned a ___________________ , an infinitely small point that represents an object’s local center.
__________________________, like linking objects, result in a hierarchical chain with some built-in constraints.
A _________________________ is defined as: a system of coordinates that uses numbers to represent a point, line, or the like.
__________________________and animation are creative processes that have traditional roots in disciplines of mathematics, sciences, and art.