Educational Gaming Technology
Quiz by Isabell Parker
Feel free to use or edit a copy
includes Teacher and Student dashboards
Measure skillsfrom any curriculum
Tag the questions with any skills you have. Your dashboard will track each student's mastery of each skill.
- edit the questions
- save a copy for later
- start a class game
- view complete results in the Gradebook and Mastery Dashboards
- automatically assign follow-up activities based on students’ scores
- assign as homework
- share a link with colleagues
- print as a bubble sheet
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- Q1
Which is NOT a drawback of educational technology?
teachers may not know how to use it
it is expensive
many resources haven't been fully evaluated
hard to incorporate
30s - Q2
Which is NOT one of the three steps suggested when implementing educational games in the classroom?
Data-Based Decision Making
Implementation
Planning
Comparing with other teachers
30s - Q3
What is one benefit of educational technology for the student?
Users enter free textType an Answer30s - Q4
The US has spent over $10 million in educational technology
truefalseTrue or False30s - Q5
Match the Action with the Step
Users link answersLinking30s