
E-Tech Summative Reviewer
Quiz by Jaypee Ademe
Feel free to use or edit a copy
includes Teacher and Student dashboards
Measure skillsfrom any curriculum
Tag the questions with any skills you have. Your dashboard will track each student's mastery of each skill.
- edit the questions
- save a copy for later
- start a class game
- automatically assign follow-up activities based on students’ scores
- assign as homework
- share a link with colleagues
- print as a bubble sheet
- Q1
Scenario(1-10):
A group of students creates an educational website about the solar system. To make it engaging, they add videos, images, and interactive quizzes. Users can comment on the content, rate it, and participate in polls. The website also suggests related topics based on what users
The comments section allowing users to rate and share feedback demonstrates which feature?
Static content without user interaction
Reading a text article
Viewing images without clickable features
User participation and interactive communication
300s - Q2
How does multimedia help users understand the solar system on the website?
By focusing only on text information
By increasing loading times
By confusing the user with too many options
By making the content more engaging and interactive
45s - Q3
What type of content does the students' website provide?
Text-only content without visuals
A website with only hyperlinks
Content that includes multimedia elements like images, videos, and audio
Plain documents without any formatting
45s - Q4
The students used an online platform to work together in real-time. What web concept does this illustrate?
Static content with no collaboration
Limited user involvement
Online collaboration and teamwork
One-way communication
45s - Q5
If users edit content to correct informationabout the planets, this action is an example of which web technology?
Web 2.0 with user-generated content
A personal website with no external input
Web 1.0 with static pages
A read-only online encyclopedia
45s - Q6
The website recommends topics based on user browsing history. Which web version enables this personalized experience?
Web 2.0 without personalization
Web 1.0 focusing on basic information
Web 2.0 with static content
Web 3.0 with semantic understanding and personalization
45s - Q7
What is the main purpose of using rich content and multimedia in the website?
To make the website look complex
To overload users with information
To eliminate user interaction
To enhance user experience and engagement
45s - Q8
Both Web 2.0 and Web 3.0 technologies are used in the students' website. What common feature do they share?
Non-interactive web pages
Static content with no user input
User-generated content and participation
Lack of multimedia integration
45s - Q9
When a user posts a review about how helpful the website is, what does this illustrate?
Reading an article without giving feedback
Accessing information without interaction
Active user participation through content sharing
Watching a video passively
45s - Q10
The website includes polls and interactive quizzes. Why is this interactivity significant?
It slows down the website’s performance
It makes content harder to understand
It encourages active participation and improves learning
It decreases user engagement
45s - Q11
Scenario (11-20)
"Ashley, a Grade 12 student, noticed that many students in his school were unaware of the importance of mental health. To address this issue, he planned an ICT project called 'Mind Matters.' Ashley began by researching mental health awareness campaigns and collecting data through student surveys. Based on the results, he created audience profiles to understand the students’ demographics and psychographics. Ashley designed posters, social media content, and short videos tailored to the students' interests. He then developed a website where students could access mental health resources, watch videos, and participate in online forums. The project aimed to provide support, raise awareness, and encourage positive mental health habits among students."
What was the main goal of Ashley’s ICT project?
To increase social media followers
To raise mental health awareness among students
To promote school events
To earn extra credit in class
300s - Q12
Which part of the project focused on attractingstudents’ attention?
Data collection process
Researching mental health facts
Website coding
Designing posters and social media content
45s - Q13
Developing an ICT project involves which of the following?
Using random content without research
Constructing, testing, and launching the project
Ignoring audience feedback
Only creating visual materials
45s - Q14
Why is designing content based on audience profiling important?
It reduces website costs
It focuses only on visual design
It saves time by skipping research
It ensures the content is relatable and effective
45s - Q15
What was the purpose of the online forums on Ashley’s website?
To compete with other schools' websites
To display advertisements
To sell school supplies
provide a space for students to share and discuss mental health topics
45s