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F.1 1.1 Algebraic Expressions
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Q1. A teacher designs a lesson where students compute real-life percentages such as discounts and savings. 👉 A student calculates 15% of 200 to determine savings in a purchase. What is the correct result? A. 20 B. 25 C. 30 D. 35 Q2. In a classroom activity, learners compare numbers to find the highest common factor for grouping materials evenly. 👉 What is the GCF of 24 and 36? A. 6 B. 8 C. 12 D. 18 📘 FRACTIONS, DECIMALS, AND POWERS Q3. A learner converts fractions into percentages for data interpretation. 👉 What is 3/4 expressed as a percentage? A. 50% B. 60% C. 75% D. 80% Q4. A student models exponential growth using repeated multiplication. 👉 What is the value of 252^525? A. 25 B. 30 C. 32 D. 64 📘 ALGEBRA (EQUATIONS AND EXPRESSIONS) Q5. A teacher guides students to solve equations that represent real-life situations. 👉 Solve: 2x+8=202x + 8 = 202x+8=20 A. x = 4 B. x = 6 C. x = 8 D. x = 10 Q6. Students simplify expressions to understand relationships between quantities. 👉 Simplify: 3(x+4)−2x3(x + 4) - 2x3(x+4)−2x A. x + 12 B. x + 4 C. 5x + 4 D. 5x + 12 📘 FUNCTIONS AND GRAPHING Q7. A student analyzes a linear equation to determine its rate of change. 👉 What is the slope of y=3x−5y = 3x - 5y=3x−5? A. -5 B. -3 C. 3 D. 5 Q8. A learner evaluates functions to predict outcomes. 👉 If f(x)=2x+3f(x) = 2x + 3f(x)=2x+3, what is f(4)f(4)f(4)? A. 7 B. 9 C. 11 D. 14 📘 GEOMETRY Q9. Students explore geometric shapes and their properties through visual models. 👉 What is the sum of interior angles of a triangle? A. 90° B. 180° C. 270° D. 360° Q10. A student calculates the area of a classroom table with dimensions 8 cm by 5 cm. 👉 What is the area? A. 26 sq cm B. 30 sq cm C. 40 sq cm D. 48 sq cm 📘 MEASUREMENT AND FIGURES Q11. A learner determines the volume of a cube used in a science experiment. 👉 What is the volume of a cube with side 4 cm? A. 16 cubic cm B. 32 cubic cm C. 48 cubic cm D. 64 cubic cm Q12. Students identify shapes used in design projects. 👉 How many sides does a hexagon have? A. 5 B. 6 C. 7 D. 8 📘 STATISTICS AND PROBABILITY Q13. A teacher helps students interpret data sets using measures of central tendency. 👉 What is the mean of 4, 6, 8, 10, 12? A. 6 B. 8 C. 10 D. 12 Q14. A class experiment involves flipping a fair coin. 👉 What is the probability of getting heads? A. 1/4 B. 1/3 C. 1/2 D. 2/3 📘 WORD PROBLEMS (APPLICATION) Q15. A car travels 180 km in 3 hours during a learning task on speed. 👉 What is its average speed? A. 45 km/h B. 60 km/h C. 75 km/h D. 90 km/h Q16. Students analyze work efficiency in a project. 👉 If 5 workers complete a task in 12 days, how long will 10 workers take? A. 3 days B. 6 days C. 8 days D. 12 days Q17. A student solves a problem involving ratios in a classroom population. 👉 If the ratio of boys to girls is 3:2 and there are 30 students, how many boys are there? A. 12 B. 15 C. 18 D. 20 Q18. A learner determines the duration of a scheduled trip. 👉 A journey starts at 8:30 AM and ends at 11:15 AM. How long is the trip? A. 2 hrs 15 mins B. 2 hrs 30 mins C. 2 hrs 45 mins D. 3 hrs 15 mins Q19. A student computes simple interest for financial literacy. 👉 What is the simple interest on ₱1000 at 5% for 2 years? A. ₱50 B. ₱75 C. ₱100 D. ₱150 Q20. A learner solves a perimeter problem involving a rectangle. 👉 A rectangle has a length of 12 cm and perimeter of 34 cm. What is the width? A. 5 cm B. 7 cm C. 10 cm D. 11 cm ✅ ANSWER KEY (BASED ON YOUR REVIEWER) (All verified from your uploaded file) [ilide.info...002acd4e5a | PDF] QAnswer1C2C3C4C5B6A7C8C9B10C11D12B13B14C15B16B17C18C19C20A
Introduction to Free Fall A free-falling object is an object that is falling under the sole influence of gravity. Any object that is being acted upon only by the force of gravity is said to be in a state of free fall. There are two important motion characteristics that are true of free-falling objects: • Free-falling objects do not encounter air resistance. • All free-falling objects (on Earth) accelerate downwards at a rate of 9.8 m/s/s (often approximated as 10 m/s/s for back-of-the-envelope calculations) Because free-falling objects are accelerating downwards at a rate of 9.8 m/s/s, a ticker tape trace or dot diagram of its motion would depict an acceleration. The dot diagram at the right depicts the acceleration of a free-falling object. The position of the object at regular time intervals - say, every 0.1 second - is shown. The fact that the distance that the object travels every interval of time is increasing is a sure sign that the ball is speeding up as it falls downward. Recall from an earlier lesson, that if an object travels downward and speeds up, then its acceleration is downward. Free-fall acceleration is often witnessed in a physics classroom by means of an ever-popular strobe light demonstration. The room is darkened and a jug full of water is connected by a tube to a medicine dropper. The dropper drips water and the strobe illuminate the falling droplets at a regular rate - say once every 0.2 seconds. Instead of seeing a stream of water free-falling from the medicine dropper, several consecutive drops with increasing separation distance are seen. The pattern of drops resembles the dot diagram shown in the graphic at the right. The Acceleration of Gravity It was learned in the previous part of this lesson that a free-falling object is an object that is falling under the sole influence of gravity. A free-falling object has an acceleration of 9.8 m/s/s, downward (on Earth). This numerical value for the acceleration of a free-falling object is such an important value that it is given a special name. It is known as the acceleration of gravity - the acceleration for any object moving under the sole influence of gravity. A matter of fact, this quantity known as the acceleration of gravity is such an important quantity that physicists have a special symbol to denote it - the symbol g. The numerical value for the acceleration of gravity is most accurately known as 9.8 m/s2. There are slight variations in this numerical value (to the second decimal place) that are dependent primarily upon on altitude. We will occasionally use the approximated value of 10 m/s2 in order to reduce the complexity of the many mathematical tasks that we will perform with this number. By so doing, we will be able to better focus on the conceptual nature of physics without too much of a sacrifice in numerical accuracy. g = 9.8 m/s2, downward Look It Up! Even on the surface of the Earth, there are local variations in the value of the acceleration of gravity (g). These variations are due to latitude, altitude and the local geological structure of the region. Recall from an earlier lesson that acceleration is the rate at which an object changes its velocity. It is the ratio of velocity change to time between any two points in an object's path. To accelerate at 9.8 m/s2 means to change the velocity by 9.8 m/s each second. If the velocity and time for a free-falling object being dropped from a position of rest were tabulated, then one would note the following pattern. Time (s) Velocity (m/s) 0 0 1 - 9.8 2 - 19.6 3 - 29.4 4 - 39.2 5 - 49.0 . Observe that the velocity-time data above reveal that the object's velocity is changing by 9.8 m/s each consecutive second. That is, the free-falling object has an acceleration of approximately 9.8 m/s2. Another way to represent this acceleration of 9.8 m/s2 is to add numbers to our dot diagram that we saw earlier in this lesson. The velocity of the ball is seen to increase as depicted in the diagram at the right. (NOTE: The diagram is not drawn to scale - in two seconds, the object would drop considerably further than the distance from shoulder to toes.) Representing Free Fall by Graphs • Early in Lesson 1 it was mentioned that there are a variety of means of describing the motion of objects. One such means of describing the motion of objects is through the use of graphs - position versus time and velocity vs. time graphs. In this part of Lesson 5, the motion of a free-falling motion will be represented using these two basic types of graphs. Representing Free Fall by Position-Time Graphs A position versus time graph for a free-falling object is shown below. Observe that the line on the graph curves. As learned earlier, a curved line on a position versus time graph signifies an accelerated motion. Since a free-falling object is undergoing an acceleration (g = 9.8 m/s/s), it would be expected that its position-time graph would be curved. A further look at the position-time graph reveals that the object starts with a small velocity (slow) and finishes with a large velocity (fast). Since the slope of any position vs. time graph is the velocity of the object (as learned in Lesson 3), the small initial slope indicates a small initial velocity and the large final slope indicates a large final velocity. Finally, the negative slope of the line indicates a negative (i.e., downward) velocity. Representing Free Fall by Velocity-Time Graphs A velocity versus time graph for a free-falling object is shown below. Observe that the line on the graph is a straight, diagonal line. As learned earlier, a diagonal line on a velocity versus time graph signifies an accelerated motion. Since a free-falling object is undergoing an acceleration (g = 9,8 m/s/s, downward), it would be expected that its velocity-time graph would be diagonal. A further look at the velocity-time graph reveals that the object starts with a zero velocity (as read from the graph) and finishes with a large, negative velocity; that is, the object is moving in the negative direction and speeding up. An object that is moving in the negative direction and speeding up is said to have a negative acceleration (if necessary, review the vector nature of acceleration). Since the slope of any velocity versus time graph is the acceleration of the object (as learned in Lesson 4), the constant, negative slope indicates a constant, negative acceleration. This analysis of the slope on the graph is consistent with the motion of a free-falling object - an object moving with a constant acceleration of 9.8 m/s/s in the downward direction. The Kinematic Equations The goal of this first unit has been to investigate the variety of means by which the motion of objects can be described. The variety of representations that we have investigated includes verbal representations, pictorial representations, numerical representations, and graphical representations (position-time graphs and velocity-time graphs). In Lesson 6, we will investigate the use of equations to describe and represent the motion of objects. These equations are known as kinematic equations. There are a variety of quantities associated with the motion of objects - displacement (and distance), velocity (and speed), acceleration, and time. Knowledge of each of these quantities provides descriptive information about an object's motion. For example, if a car is known to move with a constant velocity of 22.0 m/s, North for 12.0 seconds for a northward displacement of 264 meters, then the motion of the car is fully described. And if a second car is known to accelerate from a rest position with an eastward acceleration of 3.0 m/s2 for a time of 8.0 seconds, providing a final velocity of 24 m/s, East and an eastward displacement of 96 meters, then the motion of this car is fully described. These two statements provide a complete description of the motion of an object. However, such completeness is not always known. It is often the case that only a few parameters of an object's motion are known, while the rest are unknown. For example as you approach the stoplight, you might know that your car has a velocity of 22 m/s, East and is capable of a skidding acceleration of 8.0 m/s2, West. However you do not know the displacement that your car would experience if you were to slam on your brakes and skid to a stop; and you do not know the time required to skid to a stop. In such an instance as this, the unknown parameters can be determined using physics principles and mathematical equations (the kinematic equations). The BIG 4 The kinematic equations are a set of four equations that can be utilized to predict unknown information about an object's motion if other information is known. The equations can be utilized for any motion that can be described as being either a constant velocity motion (an acceleration of 0 m/s/s) or a constant acceleration motion. They can never be used over any time period during which the acceleration is changing. Each of the kinematic equations include four variables. If the values of three of the four variables are known, then the value of the fourth variable can be calculated. In this manner, the kinematic equations provide a useful means of predicting information about an object's motion if other information is known. For example, if the acceleration value and the initial and final velocity values of a skidding car is known, then the displacement of the car and the time can be predicted using the kinematic equations. Lesson 6 of this unit will focus upon the use of the kinematic equations to predict the numerical values of unknown quantities for an object's motion. The four kinematic equations that describe an object's motion are: There are a variety of symbols used in the above equations. Each symbol has its own specific meaning. The symbol d stands for the displacement of the object. The symbol t stands for the time for which the object moved. The symbol a stands for the acceleration of the object. And the symbol v stands for the velocity of the object; a subscript of i after the v (as in vi) indicates that the velocity value is the initial velocity value and a subscript of f (as in vf) indicates that the velocity value is the final velocity value. Each of these four equations appropriately describes the mathematical relationship between the parameters of an object's motion. As such, they can be used to predict unknown information about an object's motion if other information is known. In the next part of Lesson 6 we will investigate the process of doing this. Kinematic Equations and Problem-Solving The four kinematic equations that describe the mathematical relationship between the parameters that describe an object's motion were introduced in the previous part of Lesson 6. The four kinematic equations are: In the above equations, the symbol d stands for the displacement of the object. The symbol t stands for the time for which the object moved. The symbol a stand for the acceleration of the object. And the symbol v stands for the instantaneous velocity of the object; a subscript of i after the v (as in vi) indicates that the velocity value is the initial velocity value and a subscript of f (as in vf) indicates that the velocity value is the final velocity value. Problem-Solving Strategy In this part of Lesson 6 we will investigate the process of using the equations to determine unknown information about an object's motion. The process involves the use of a problem-solving strategy that will be used throughout the course. The strategy involves the following steps: 1. Construct an informative diagram of the physical situation. 2. Identify and list the given information in variable form. 3. Identify and list the unknown information in variable form. 4. Identify and list the equation that will be used to determine unknown information from known information. 5. Substitute known values into the equation and use appropriate algebraic steps to solve for the unknown information. 6. Check your answer to ensure that it is reasonable and mathematically correct. The use of this problem-solving strategy in the solution of the following problem is modeled in Examples A and B below. Example Problem A . Ima Hurryin is approaching a stoplight moving with a velocity of +30.0 m/s. The light turns yellow, and Ima applies the brakes and skids to a stop. If Ima's acceleration is -8.00 m/s2, then determine the displacement of the car during the skidding process. (Note that the direction of the velocity and the acceleration vectors are denoted by a + and a - sign.) The solution to this problem begins by the construction of an informative diagram of the physical situation. This is shown below. The second step involves the identification and listing of known information in variable form. Note that the vf value can be inferred to be 0 m/s since Ima's car comes to a stop. The initial velocity (vi) of the car is +30.0 m/s since this is the velocity at the beginning of the motion (the skidding motion). And the acceleration (a) of the car is given as - 8.00 m/s2. (Always pay careful attention to the + and - signs for the given quantities.) The next step of the strategy involves the listing of the unknown (or desired) information in variable form. In this case, the problem requests information about the displacement of the car. So d is the unknown quantity. The results of the first three steps are shown in the table below. Diagram: Given: Find: vi = +30.0 m/s vf = 0 m/s a = - 8.00 m/s2 d = ?? The next step of the strategy involves identifying a kinematic equation that would allow you to determine the unknown quantity. There are four kinematic equations to choose from. In general, you will always choose the equation that contains the three known and the one unknown variable. In this specific case, the three known variables and the one unknown variable are vf, vi, a, and d. Thus, you will look for an equation that has these four variables listed in it. An inspection of the four equations above reveals that the equation on the top right contains all four variables. vf2 = vi2 + 2 • a • d Once the equation is identified and written down, the next step of the strategy involves substituting known values into the equation and using proper algebraic steps to solve for the unknown information. This step is shown below. (0 m/s)2 = (30.0 m/s)2 + 2 • (-8.00 m/s2) • d 0 m2/s2 = 900 m2/s2 + (-16.0 m/s2) • d (16.0 m/s2) • d = 900 m2/s2 - 0 m2/s2 (16.0 m/s2)*d = 900 m2/s2 d = (900 m2/s2)/ (16.0 m/s2) d = (900 m2/s2)/ (16.0 m/s2) d = 56.3 m The solution above reveals that the car will skid a distance of 56.3 meters. (Note that this value is rounded to the third digit.) The last step of the problem-solving strategy involves checking the answer to assure that it is both reasonable and accurate. The value seems reasonable enough. It takes a car a considerable distance to skid from 30.0 m/s (approximately 65 mi/hr) to a stop. The calculated distance is approximately one-half a football field, making this a very reasonable skidding distance. Checking for accuracy involves substituting the calculated value back into the equation for displacement and insuring that the left side of the equation is equal to the right side of the equation. Indeed it is! Example Problem B Ben Rushin is waiting at a stoplight. When it finally turns green, Ben accelerated from rest at a rate of a 6.00 m/s2 for a time of 4.10 seconds. Determine the displacement of Ben's car during this time period. Once more, the solution to this problem begins by the construction of an informative diagram of the physical situation. This is shown below. The second step of the strategy involves the identification and listing of known information in variable form. Note that the vi value can be inferred to be 0 m/s since Ben's car is initially at rest. The acceleration (a) of the car is 6.00 m/s2. And the time (t) is given as 4.10 s. The next step of the strategy involves the listing of the unknown (or desired) information in variable form. In this case, the problem requests information about the displacement of the car. So d is the unknown information. The results of the first three steps are shown in the table below. Diagram: Given: Find: vi = 0 m/s t = 4.10 s a = 6.00 m/s2 d = ?? The next step of the strategy involves identifying a kinematic equation that would allow you to determine the unknown quantity. There are four kinematic equations to choose from. Again, you will always search for an equation that contains the three known variables and the one unknown variable. In this specific case, the three known variables and the one unknown variable are t, vi, a, and d. An inspection of the four equations above reveals that the equation on the top left contains all four variables. d = vi • t + ½ • a • t2 Once the equation is identified and written down, the next step of the strategy involves substituting known values into the equation and using proper algebraic steps to solve for the unknown information. This step is shown below. d = (0 m/s) • (4.1 s) + ½ • (6.00 m/s2) • (4.10 s)2 d = (0 m) + ½ • (6.00 m/s2) • (16.81 s2) d = 0 m + 50.43 m d = 50.4 m The solution above reveals that the car will travel a distance of 50.4 meters. (Note that this value is rounded to the third digit.) The last step of the problem-solving strategy involves checking the answer to assure that it is both reasonable and accurate. The value seems reasonable enough. A car with an acceleration of 6.00 m/s/s will reach a speed of approximately 24 m/s (approximately 50 mi/hr) in 4.10 s. The distance over which such a car would be displaced during this time period would be approximately one-half a football field, making this a very reasonable distance. Checking for accuracy involves substituting the calculated value back into the equation for displacement and insuring that the left side of the equation is equal to the right side of the equation. Indeed, it is! The two example problems above illustrate how the kinematic equations can be combined with a simple problem-solving strategy to predict unknown motion parameters for a moving object. Provided that three motion parameters are known, any of the remaining values can be determined. In the next part of Lesson 6, we will see how this strategy can be applied to free fall situations. Or if interested, you can try some practice problems and check your answer against the given solutions. Kinematic Equations and Free Fall As mentioned in Lesson 5, a free-falling object is an object that is falling under the sole influence of gravity. That is to say that any object that is moving and being acted upon only be the force of gravity is said to be "in a state of free fall." Such an object will experience a downward acceleration of 9.8 m/s/s. Whether the object is falling downward or rising upward towards its peak, if it is under the sole influence of gravity, then its acceleration value is 9.8 m/s/s. Like any moving object, the motion of an object in free fall can be described by four kinematic equations. The kinematic equations that describe any object's motion are: The symbols in the above equation have a specific meaning: the symbol d stands for the displacement; the symbol t stands for the time; the symbol a stands for the acceleration of the object; the symbol vi stands for the initial velocity value; and the symbol vf stands for the final velocity. Applying Free Fall Concepts to Problem-Solving There are a few conceptual characteristics of free fall motion that will be of value when using the equations to analyze free fall motion. These concepts are described as follows: • An object in free fall experiences an acceleration of -9.8 m/s/s. (The - sign indicates a downward acceleration.) Whether explicitly stated or not, the value of the acceleration in the kinematic equations is -9.8 m/s/s for any freely falling object. • If an object is merely dropped (as opposed to being thrown) from an elevated height, then the initial velocity of the object is 0 m/s. • If an object is projected upwards in a perfectly vertical direction, then it will slow down as it rises upward. The instant at which it reaches the peak of its trajectory, its velocity is 0 m/s. This value can be used as one of the motion parameters in the kinematic equations; for example, the final velocity (vf) after traveling to the peak would be assigned a value of 0 m/s. • If an object is projected upwards in a perfectly vertical direction, then the velocity at which it is projected is equal in magnitude and opposite in sign to the velocity that it has when it returns to the same height. That is, a ball projected vertically with an upward velocity of +30 m/s will have a downward velocity of -30 m/s when it returns to the same height. These four principles and the four kinematic equations can be combined to solve problems involving the motion of free-falling objects. The two examples below illustrate application of free fall principles to kinematic problem-solving. In each example, the problem solving strategy that was introduced earlier in this lesson will be utilized. Example Problem A Luke Autbeloe drops a pile of roof shingles from the top of a roof located 8.52 meters above the ground. Determine the time required for the shingles to reach the ground. The solution to this problem begins by the construction of an informative diagram of the physical situation. This is shown below. The second step involves the identification and listing of known information in variable form. You might note that in the statement of the problem, there is only one piece of numerical information explicitly stated: 8.52 meters. The displacement (d) of the shingles is -8.52 m. (The - sign indicates that the displacement is downward). The remaining information must be extracted from the problem statement based upon your understanding of the above principles. For example, the vi value can be inferred to be 0 m/s since the shingles are dropped (released from rest; see note above). And the acceleration (a) of the shingles can be inferred to be -9.8 m/s2 since the shingles are free-falling (see note above). (Always pay careful attention to the + and - signs for the given quantities.) The next step of the solution involves the listing of the unknown (or desired) information in variable form. In this case, the problem requests information about the time of fall. So t is the unknown quantity. The results of the first three steps are shown in the table below. Diagram: Given: Find: vi = 0.0 m/s d = -8.52 m a = - 9.8 m/s2 t = ?? The next step involves identifying a kinematic equation that allows you to determine the unknown quantity. There are four kinematic equations to choose from. In general, you will always choose the equation that contains the three known and the one unknown variable. In this specific case, the three known variables and the one unknown variable are d, vi, a, and t. Thus, you will look for an equation that has these four variables listed in it. An inspection of the four equations above reveals that the equation on the top left contains all four variables. d = vi • t + ½ • a • t2 Once the equation is identified and written down, the next step involves substituting known values into the equation and using proper algebraic steps to solve for the unknown information. This step is shown below. -8.52 m = (0 m/s) • (t) + ½ • (-9.8 m/s2) • (t)2 -8.52 m = (0 m) *(t) + (-4.9 m/s2) • (t)2 -8.52 m = (-4.9 m/s2) • (t)2 (-8.52 m)/(-4.9 m/s2) = t2 1.739 s2 = t2 t = 1.32 s The solution above reveals that the shingles will fall for a time of 1.32 seconds before hitting the ground. (Note that this value is rounded to the third digit.) The last step of the problem-solving strategy involves checking the answer to assure that it is both reasonable and accurate. The value seems reasonable enough. The shingles are falling a distance of approximately 10 yards (1 meter is pretty close to 1 yard); it seems that an answer between 1 and 2 seconds would be highly reasonable. The calculated time easily falls within this range of reasonability. Checking for accuracy involves substituting the calculated value back into the equation for time and insuring that the left side of the equation is equal to the right side of the equation. Indeed it is! Example Problem B Rex Things throws his mother's crystal vase vertically upwards with an initial velocity of 26.2 m/s. Determine the height to which the vase will rise above its initial height. Once more, the solution to this problem begins by the construction of an informative diagram of the physical situation. This is shown below. The second step involves the identification and listing of known information in variable form. You might note that in the statement of the problem, there is only one piece of numerical information explicitly stated: 26.2 m/s. The initial velocity (vi) of the vase is +26.2 m/s. (The + sign indicates that the initial velocity is an upwards velocity). The remaining information must be extracted from the problem statement based upon your understanding of the above principles. Note that the vf value can be inferred to be 0 m/s since the final state of the vase is the peak of its trajectory (see note above). The acceleration (a) of the vase is -9.8 m/s2 (see note above). The next step involves the listing of the unknown (or desired) information in variable form. In this case, the problem requests information about the displacement of the vase (the height to which it rises above its starting height). So d is the unknown information. The results of the first three steps are shown in the table below. Diagram: Given: Find: vi = 26.2 m/s vf = 0 m/s a = -9.8 m/s2 d = ?? The next step involves identifying a kinematic equation that would allow you to determine the unknown quantity. There are four kinematic equations to choose from. Again, you will always search for an equation that contains the three known variables and the one unknown variable. In this specific case, the three known variables and the one unknown variable are vi, vf, a, and d. An inspection of the four equations above reveals that the equation on the top right contains all four variables. vf2 = vi2 + 2 • a • d Once the equation is identified and written down, the next step involves substituting known values into the equation and using proper algebraic steps to solve for the unknown information. This step is shown below. (0 m/s)2 = (26.2 m/s)2 + 2 •(-9.8m/s2) •d 0 m2/s2 = 686.44 m2/s2 + (-19.6 m/s2) •d (-19.6 m/s2) • d = 0 m2/s2 -686.44 m2/s2 (-19.6 m/s2) • d = -686.44 m2/s2 d = (-686.44 m2/s2)/ (-19.6 m/s2) d = 35.0 m The solution above reveals that the vase will travel upwards for a displacement of 35.0 meters before reaching its peak. (Note that this value is rounded to the third digit.) The last step of the problem-solving strategy involves checking the answer to assure that it is both reasonable and accurate. The value seems reasonable enough. The vase is thrown with a speed of approximately 50 mi/hr (merely approximate 1 m/s to be equivalent to 2 mi/hr). Such a throw will never make it further than one football field in height (approximately 100 m), yet will surely make it past the 10-yard line (approximately 10 meters). The calculated answer certainly falls within this range of reasonability. Checking for accuracy involves substituting the calculated value back into the equation for displacement and insuring that the left side of the equation is equal to the right side of the equation. Indeed, it is! Kinematic equations provide a useful means of determining the value of an unknown motion parameter if three motion parameters are known. In the case of a free-fall motion, the acceleration is often known. And in many cases, another motion parameter can be inferred through a solid knowledge of some basic kinematic principles.
Ciao ragazzi in questo video parleremo di integrali vedremo innanzitutto in maniera un po informale di che cosa si tratta poi cercheremo di darne una definizione un po più rigorosa e infine vedremo concretamente come fare a calcolarli supponevo quindi che ci vengano assegnate una certa funzione f dx e un certo intervallo ab sull'asse hicks allora potete pensare all'integrale della funzione f dx sull'intervallo abili come all'area della regione di piano che vi ho colorato qui in giallo e che vedete è sostanzialmente l'area sottesa dal grafico della funzione f dx all'interno dell'inter vallino ap né altre parole l'integrale definito tra e b della funzione f dx integrata index che si indica con questa notazione ci fornisce l'area consegna della regione di piano compresa tra il grafico di f dx l'asse hicks e le rette verticali hicks uguale a da edx uguale sa.ba perché dico aria con il segno ragazzi perché quello che accade è che se il grafico della funzione f dx che io ho preso qui al di sopra della sx fosse invece al di sotto quindi se volete se la funzione f dx fosse negativa nell'inter vallino abi che ci interessa allora avremo che il risultato dell'integrale coinciderebbe con un numero che è l'area cambiata però disegno queste considerazioni sull'interpretazione geometrica dell'integrale ed in particolare sulle eventuali segno da dare all'area riprenderemo meglio in uno dei video successivi e vi saranno più chiare tra un attimo quando ci occuperemo della definizione formale dell'integrale prima però cerchiamo di capire come si chiamano le varie parti che compongono questa notazione l'intervallo avente come estremi a e b lungo qui svolgiamo l'operazione di integrazione prende il nome di intervallo o se volete anche zona di integrazione mentre la funzione f dx che stiamo integrando quindi quella di cui ci interessa l'area del sotto grafico prendendo a me di funzione integrando mentre dell'ics che ci compare qui in fondo a chiusura della notazione ci ricorda che stiamo integrando rispetto alla variabile cerchiamo a questo punto di capire come si fa a definire ha vigorosamente ed integrale e nel fare questo cominciamo considerando il caso di una funzione costante che valga sempre k e che abbia quindi come grafico una retta orizzontale per funzioni di questo tipo quindi funzioni che assumano sempre lo stesso valore all'interno dell'intervallo che ci interessa integrale viene definito dal prodotto della lunghezza dell'intervallo quindi p meno a x il valore costante che la funzione assume all'interno dell'intervallo quindi k e coincide quindi con l'area con segno del rettangolino che si viene a costruire tra il grafico della funzione l'asse hicks e le rette verticali hicks uguale ad a ed hicks uguale a b e capiti anche perché l'area col segno x che vedete b meno a che rappresenta la lunghezza della base viene sicuramente positivo infatti bit è più grande di a mentre il valore k costante che assume la funzione potrebbe anche essere negativo se questa retta orizzontale stesse al di sotto capite dell'asse delle ascisse e quindi quello che accade che il prodotto di queste due quantità ci fornisce l'area del rettangolino se k e maggiore di zero mentre ci fornirebbe l'area del rettangolino cambiata disegno se k fosse una quantità negativa abbiamo quindi visto che definire l'integrale risulta abbastanza semplice se la nostra funzione è costante e risulta un'operazione poco più complicata se la nostra funzione invece di essere costante è costante a tratti le funzioni costanti a tratti dette anche funzioni a scala non sono altro che funzioni come quella che vi ho riportato qui che assumano un certo valore per esempio k con uno in un primo intervallo poi assumono un nuovo valore per esempio k con due in un secondo intervallo e così via per un certo numero di intervalli che io che ho chiamato genericamente n quindi nell'ennesimo intervallino la funzione assumerà il valore k con n capite che a questo punto il nostro intervallo ab illo possiamo pensare come suddiviso in tanti intervalli più piccoli e vedete che ho chiamato hicks con 0 ed hicks con uno gli estremi qui del primo intervallino poi avremo hicks con uno e di xco gli estremi del secondo e così via finché a questo punto l'ultima sarebbe hicks con n e il precedente hicks con è nemmeno uno e naturalmente avremo che hicks con zero coincide con all'inizio ed hicks con n coinciderebbe quindi con b per una funzione di questo tipo quindi per una funzione a scala l'integrale viene definito come la somma algebrica delle aree prese naturalmente consegna dei vari rettangolini che si vengono a creare vedete in corrispondenza di ciascuno dei tratti in cui la funzione risulta costante vedete che i due termini che compaiono moltiplicati all'interno della sommatoria non sono altro che la base è l'altezza presa col segno del jesi mo rettangolino della nostra sequenza di n rettangolini complessivi e quindi fare la sommatoria per i che va da 1 fino ad n significa proprio poi sommare tutti questi contributi tra di loro fin qui quindi è tutto abbastanza easy l'unica differenza tra il primo caso il secondo caso se volete è che invece di avere un unico rettangolino abbiamo di sotto più rettangolini ma si tratta comunque di fare delle aree di rettangoli eventualmente prese e consegnò la faccenda diventa invece molto meno banale quando la nostra funzione non è costante perché a questo punto il sotto grafico vedete è diventato un trappeto ed è già una figura che assomiglia a un trapezio vedete a due lati paralleli ma al posto di avere un lato obliquo cern passatemi il termine un lato storto e questo naturalmente complica la cosa perché non abbiamo più una formula comoda come l'area del rettangolo da poter utilizzare come fare quindi a cavarsela in questo caso l'idea è fondamentalmente quella di andare a considerare delle funzioni a scala che siano sempre maggiori uguali della nostra funzione f dx vedete io qui viene disegnata una che ho chiamato hdx e vedete che sta sempre al di sopra o al limite eventualmente coincide con la nostra funzione f dx e quello che possiamo fare sostanzialmente approssimare il valore dell'area che vogliamo calcolare con l'integrale della funzione a scala verde e questo integrale della funzione a scala verde l'abbiamo definito prima non è altro che la somma delle aree di questi rettangolini prese con il proprio segno più precisamente possiamo dire che l'area del sotto grafico che ci riproponiamo di calcolare deve essere minore o uguale dell'integrale tra i big della funzione a scala hdx ed è anche chiaro che di funzione a scala hdx che siano sempre maggiori uguali della funzione f all'interno dell'intervallo ab non c'è solo questa ce ne sono naturalmente infinite e di queste infinite funzioni come potete notare dando un occhiata questa animazione ce ne sono alcune che approssimano meglio di altre l'area gialla che ci riproponiamo di calcolare e di conseguenza se noi considerassimo l'insieme di queste infinite funzioni e più precisamente l'insieme dei loro integrali ci aspettiamo che l'estremo inferiore di questo insieme coincide sostanzialmente con l'area che vogliamo calcolare e questo perché i ragazzi perché funzioni a scala di questo tipo sostanzialmente approssimano per eccesso la funzione viola e quindi il loro integrale ci fornirà una sovrastima dell'area e quindi se immaginassimo di prendere vi avviate le funzioni a scala che approssimano sempre meglio il comportamento della f ci aspettiamo in tutta risposta che i loro integrale diventino sempre più piccoli cioè sempre più vicini al valore vero dell'area che stiamo cercando di calcolare e quindi capite che il valore dell'area diventa proprio qui il numero a cui questi integrali tendono a mano a mano che miglioriamo l'approssimazione e quindi capite diventa l'estremo inferiore del loro insieme naturalmente lo stesso giochino che noi abbiamo appena fatto con le funzioni hdx che sovrastimano la funzione f1 lo potrebbe fare con delle funzioni a scala tipo la gdx che vi ho disegnato qui che invece sottostimano il valore di f cioè sono delle funzioni a scala che sono sempre minori uguali dalla effe dx è chiaro che similmente a quanto accadeva prima di funzioni gdx di questo tipo ce ne sono infinite e naturalmente alcune approssimeranno meglio di altre l'andamento della funzione f e dunque se consideriamo gli insieme dei loro integrali possiamo pensare al valore dell'area che vogliamo calcolare come all'estremo sud di ore di questo insieme se quindi come spesso accade l'estremo superiori di un insieme coincide con l'estremo inferiore dell'altro allora si dice che la funzione arimany integrabile sull'intervallo a b ed il valore comune è proprio l'integrale della funzione f calcolato sull'intervallo ab cosa che geometricamente possiamo interpretare come la misura nell'area o perché ho detto se come spesso accade questi due valori coincidono perché in realtà potrebbe sembrare scontato che debbano coincidere nel senso che ci si immagina che si all'estremo superiore di questo insieme che l'estremo inferiore di quest'altro insieme sostanzialmente debbano restituire l'area in realtà però ci sono dei casi di funzioni anche limitate ma molto particolari in cui questo non accade se siete curiosi e guardate che sono funzioni comunque molto poco frequenti vi lascio un link nella descrizione qui sotto dove potete approfondire la cosa capito questo vediamo adesso come si fa concretamente a calcolare un integrale e in maniera se volete in un certo senso analoga a quanto accadeva per le derivate per fare il calcolo degli integrali non si sfrutta direttamente la definizione che abbiamo appena dato un po come quando dovete calcolare una derivata e non vi sporcate le mani direttamente con il limite del rapporto incrementale che sarebbe proprio la definizione della derivata ci sono delle strategie più efficaci più rapide se volete per fare questo calcolo ecco qualcosa di simile accade con gli integrali e cerchiamo di capire concretamente come si fa la prima cosa che devo fare se voglio calcolare l'integrale di una certa funzione f dx sull'intervallo ab è quella di trovare un'altra funzione che nell'intervallo ab abbia la nostra fbx come derivata cioè dove trovare una cosiddetta primitiva della funzione f dx una volta trovata e di solito la si indica con f grande se la funzione di partenza la effe piccolo si va a calcolarla nei due estremi di integrazione è una volta che siano questi due valori c'è una volta che abbiamo f grande di b ed f grandi di a è sufficiente sottrarli per trovare proprio il valore dell'integrale quindi fondamentalmente la procedura è basata tre passaggi provo una primitiva la calcolo nei due estremi di integrazione e sottraggo questi due numeri il risultato è proprio il valore dell'integrale per capire meglio la cosa consideriamo subito un esempio e supponiamo quindi di dover calcolare l'integrale tra 0 e 5 d3x quadro index allora per prima cosa dobbiamo trovare una funzione che abbia 3x quadro come derivata nell'intervallo 05 e se ci pensate bene qual è una funzione che a 3x quadro come derivata per esempio la funzione hicks al cubo che noi dobbiamo andare a calcolare negli estremi di integrazione che sono hicks uguale a 5 ed hicks uguale a zero e vedete che per indicare che la dobbiamo calcolare proprio nei due estremi 5 è 0 si utilizza questa notazione con due parentesi quadrate e si riportano gli estremi 1 qui in alto e l'altro qui in basso quindi questa notazione sottende che adesso questo hicks al cubo lo dovremmo calcolare prima i knicks uguale a 5 e poi i knicks uguale a zero e poi dovremmo sottrarre i due valori che otteniamo se quindi lo facciamo concretamente vedete che otteniamo 5 elevato alla terza che non è altro che la primitiva hicks alla terza calcolata mettendo al posto della x5 e gli dobbiamo poi sottrarre sempre la primitiva hicks alla terza calcolata però i knicks uguale a zero cioè mettendo 0 al posto della ics e
E.1.1.3.F.1(present continuous tense)
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