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GAD Unit 2.00

Quiz by Darrel Wilson

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28 questions
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  • Q1
    Who is responsible for the story line of the games?
    Art designer
    Game writer
    Audio engineer
    Specialist
    30s
  • Q2
    Who is responsible for planning, sketching, and laying out the game development ideas?
    Game designer
    Artist
    Programmer
    Player
    30s
  • Q3
    Who is responsible for tuning, debugging, and suggesting the detailed refinements that ensure the quality and playability of the game?
    Art designer
    Producer
    Tester
    Rigger supervisor
    30s
  • Q4
    Which member of the game development team is responsible for conceiving and devising the rules and structure of a game?
    Tester
    Programmer
    Designer
    Artist
    30s
  • Q5
    Which document is sent to potential employers to show how one's skills match those necessary for the job?
    Portfolio
    Transcript
    Follow-up letter
    References
    20s
  • Q6
    What is the last step in the design process for creating levels of a game?
    Adding details to the levels such as graphics
    Selecting the start and exit locations
    Laying out the background
    Programming the levels to function
    20s
  • Q7
    Who is in charge of planning, organizing, and directing work in a game studio?
    Animator
    Management
    UI designer
    Concept artist
    20s
  • Q8
    Which software experience would be essential to list on a résumé for a game art position?
    Database software
    Video editing software
    Music editing and game programming
    3D modeling and animation
    20s
  • Q9
    Designing computer games is a highly technical job wherein the designers are responsible for what?
    Marketing, shipping, programming, and testing the games
    Funding, coding, viewing, and programming the games
    Designing, coding, programming, and packaging the games
    Designing, coding, programming, and testing the games
    20s
  • Q10
    What is the producer's role on a game design team?
    He/She manages the development team.
    He/She markets the games.
    He/She edits the team's games.
    He/She creates the 3D models.
    20s
  • Q11
    An animator should have formal schooling in character modeling, kinematics, texturing, anatomy, and:
    programming.
    environment modeling.
    rigging
    sound effects.
    20s
  • Q12
    Which skill set would be needed to become a video game designer?
    Writing, art, math, and accounting
    Speaking, writing, art, and logic
    Speaking, math, and foreign gaming
    Art, speaking, math, and foreign language
    20s
  • Q13
    What does quality control ensure?
    That the products are of high enough standard to be sold
    That there are enough on-the-job personnel
    That there are enough products ready for circulation
    That the products will be finished on time
    20s
  • Q14
    Which game design team member would have supervisory responsibility?
    Texture artist
    3D modeler
    Producer
    Rigger
    20s
  • Q15
    The lead artist or art director would be responsible for supervising the efforts of:
    abstract modelers, environment modelers, character modelers, sound technicians, and tactile designers.
    concept artists, math modelers, character modelers, and tactile designers.
    concept artists, environment modelers, character modelers, animators, and texture artists.
    concept artists, programmers, character modelers, math modelers, and texture artists.
    20s

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