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5 questions
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  • Q1
    What is gamification?
    The application of game-design elements and game principles in non-game contexts
    The practice of playing games professionally
    The study of the history of games
    The art of creating new games
  • Q2
    What is an example of gamification?
    Discouraging competition and teamwork
    Banning all forms of play in the workplace
    Promoting a serious and strict environment in all contexts
    Using points, badges, and leaderboards to incentivize behavior
  • Q3
    What is the purpose of gamification?
    To limit creativity and discourage users from exploring new ideas
    To increase engagement and motivate users to achieve their goals
    To decrease productivity and discourage users from participating
    To create a sense of boredom and apathy amongst users
  • Q4
    What are some benefits of gamification?
    Increased stress and burnout
    Decreased interest in achieving goals
    Decreased creativity, collaboration, and innovation
    Increased motivation, engagement, and productivity
  • Q5
    What are some common game elements used in gamification?
    Cooking, gardening, and shopping
    Singing, dancing, and acting
    Points, badges, leaderboards, rewards, challenges, quests
    Programming, engineering, and physics

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