
Gaming or gamification for k-12 teachers
Quiz by Matt Wallace
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18 questions
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- Q1What is gamification?The application of game-design elements and game principles in non-game contextsAn educational strategy that uses only game-based learningThe process of creating video games for educational purposesA marketing approach to selling educational products to schools30s
- Q2How can gamification be used in the classroom?To reduce the amount of time teachers need to spend on lesson planningTo create a more competitive and stressful learning environmentTo motivate students, increase engagement, and enhance learning outcomesTo replace traditional teaching methods30s
- Q3What are some examples of gamification in education?Replacing textbooks with video gamesRelying solely on educational apps for instructionProviding students with unlimited computer time for independent studyUsing leaderboards, badges, and quests to track student progress and achievement30s
- Q4What is the goal of game-based learning?To teach general concepts without any specific outcome in mindTo use games to teach specific skills and knowledgeTo replace traditional teaching methods with gamesTo make learning experiences more boring and tedious30s
- Q5What are some benefits of using games in the classroom?Lowered student achievement and test scoresReduced collaboration and teamworkDecreased student participation and interestIncreased engagement, motivation, and learning outcomes30s
- Q6Which of the following is an example of game-based learning?Using a simulation to teach students about historical eventsHaving students play video games during classUsing games to distract students from learningTeaching students how to cheat at online games30s
- Q7What are some challenges of implementing gamification in education?Lack of teacher training, lack of resources, and resistance to changeToo much focus on individual achievement, too much pressure on students, and too much testingToo much teacher autonomy, too much student participation, and too much funToo much emphasis on competition, too much reliance on technology, and too much screen time30s
- Q8What is the difference between game-based learning and gamification?Game-based learning uses actual games to teach, while gamification applies game elements to non-game contextsGame-based learning is more competitive, while gamification is more collaborativeGame-based learning is more entertaining, while gamification is more boringGame-based learning is more expensive, while gamification is more affordable30s
- Q9How can teachers ensure that gamification is effective in the classroom?By aligning game elements with learning objectives, providing feedback, and adjusting content as neededBy making gamification a one-time event rather than a consistent part of classroom practiceBy implementing gamification without any teacher involvement or oversightBy ignoring learning objectives and using games for their entertainment value alone30s
- Q10Which educational game teaches geography?Grand Theft AutoWhere in the World is Carmen Sandiego?Madden NFLCall of Duty30s
- Q11What is the role of technology in gamification of lessons?It has no role in gamification of lessons.It can provide interactive and engaging tools to help students learn.It can make lessons more boring and less engaging.It can make gamification more difficult to implement.It can provide interactive and engaging tools to help students learn.30s
- Q12What is one potential downside of gamification in education?It can make students too competitive with each other.It can make students too focused on grades.It can distract from the content of the lesson.It can make students too focused on the content of the lesson.It can distract from the content of the lesson.30s
- Q13How can teachers ensure that gamification benefits all students?By making gamification too difficult for struggling students.By making gamification only available to high-achieving students.By providing a variety of options and making it accessible to all students.By making gamification only available to certain students.By providing a variety of options and making it accessible to all students.30s
- Q14Why is it important to set clear expectations before introducing a game into a lesson?To allow students to make up their own rulesTo make the game more exciting for studentsTo teach students how to cheat at the gameTo ensure students understand the purpose of the game and how to play it30s
- Q15What is an important consideration when using games for differentiation?The game should only be played by top-performing studentsThe game should only be played by students who need extra helpThe game should allow for customization of difficulty levels to match varying student needsThe game should not be used for differentiation30s