placeholder image to represent content

Lesson 1 - CSE

Quiz by Jennifer Morris

Feel free to use or edit a copy

includes Teacher and Student dashboards

Measure skills
from any curriculum

Tag the questions with any skills you have. Your dashboard will track each student's mastery of each skill.

With a free account, teachers can
  • edit the questions
  • save a copy for later
  • start a class game
  • automatically assign follow-up activities based on students’ scores
  • assign as homework
  • share a link with colleagues
  • print as a bubble sheet

Our brand new solo games combine with your quiz, on the same screen

Correct quiz answers unlock more play!

New Quizalize solo game modes
18 questions
Show answers
  • Q1
    Scrum
    An iterative and incremental development process used by a team of developers to create a product that benefits from input from multiple stakeholders.
    30s
  • Q2
    Code
    A set of program instructions. Strings of commands that tell the computer how to respond to inputs and how to produce output.
    30s
  • Q3
    Inputs
    Information or signals entered into a computer system. Examples are buttons, keys on a keyboard, touch screens, and accelerometers.
    30s
  • Q4
    Outputs
    Information or signals produced or delivered by a computer system.
    30s
  • Q5
    Block based programming
    A means to create computer programs by manipulating elements graphically rather than using text. Also called visual programming language.
    30s
  • Q6
    Syntax
    The set of rules that defines the combinations of symbols that are considered to be correctly structured in that language. The grammar and spelling of text-based programming languages.
    30s
  • Q7
    Abstraction
    A technique or process that manages complexity in a program or computer system. “Hides” details or removes duplication, allowing the programmer to focus on high-level considerations and functions rather than the rules of a programming language.
    30s
  • Q8
    Feature
    A function of an application or user interface.
    30s
  • Q9
    User Story
    The individual items that make up the whole solution that will benefit the user. It is addressed individually in a prioritized manner during app creation.
    30s
  • Q10
    User Centered
    Considering what is important to who's using the software.
    30s
  • Q11
    User Interface
    The visual platform that a user interacts with, which then sends a message to the operating system for what to do next.
    30s
  • Q12
    Designer View
    Where you can create the user interface and add common features you want into the app
    30s
  • Q13
    Blocks View
    Where you can program the features you added in designer view
    30s
  • Q14
    Components
    A function or artifact in an app that you can add in Design view of MIT App Inventor. Examples are: Canvas, Camera, Label, Slider, Sound, Horizontal arrangement, Button.
    30s
  • Q15
    Event Handler
    In MIT App Inventor, a control block that looks for inputs or events to know when to perform a specific action.
    30s

Teachers give this quiz to your class