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Network Systems & Social Computing Disruptive Technology

Quiz by Robert

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10 questions
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  • Q1
    Which of the following technologies is considered a disruptive innovation in social computing?
    Traditional databases
    Fax machines
    Television broadcasting
    Blockchain technology
    30s
  • Q2
    What is a key characteristic of social media platforms that makes them disruptive technologies?
    Paid advertisements only
    Professional-only content
    User-generated content
    Static content
    30s
  • Q3
    Which technology is primarily responsible for enabling the rise of real-time communication in social computing?
    HTTP
    SMTP
    WebSockets
    FTP
    30s
  • Q4
    What is a common consequence of disruptive technologies in social computing?
    Decreased connectivity
    Reduced accessibility to information
    Stagnant content consumption
    Changing user behaviors
    30s
  • Q5
    Which of the following best describes the impact of artificial intelligence on social computing?
    Elimination of user privacy
    Reduction in user engagement
    Increased data storage requirements
    Personalization of user experiences
    30s
  • Q6
    What role do algorithms play in social media platforms as a disruptive technology?
    Basic user authentication
    Content curation and recommendation
    Data storage management
    Physical network security
    30s
  • Q7
    Which of the following represents a significant privacy concern associated with social computing platforms?
    Enhanced user interfaces
    Improved network speeds
    Data surveillance
    Centralized control
    30s
  • Q8
    What feature of social media allows for the rapid spread of information and ideas, making it a disruptive technology?
    Static content
    Virality
    Limited audience reach
    Scheduled posts only
    30s
  • Q9
    What is the primary purpose of using big data analytics in social computing?
    Creating static web pages
    Understanding user behavior and trends
    Simplifying code writing
    Reducing network costs
    30s
  • Q10
    Which of the following best describes the concept of gamification in social computing?
    Incorporating game-like elements into non-game contexts
    Restricting access to educational content
    Developing traditional board games
    Eliminating user feedback mechanisms
    30s

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