placeholder image to represent content

Q4 MIL M2 ASSESSMENT

Quiz by Jacquis Cerda

Our brand new solo games combine with your quiz, on the same screen

Correct quiz answers unlock more play!

New Quizalize solo game modes
15 questions
Show answers
  • Q1

    (Ubiquitous, Online) learning means that education can happen anytime, every time.

    Users enter free text
    Type an Answer
    30s
  • Q2

    The grammar of the digital world is (hypertext, linear text).

    Users enter free text
    Type an Answer
    30s
  • Q3

    Real time information dissemination promotes (reflective, dynamic) interaction.

    Users enter free text
    Type an Answer
    30s
  • Q4

    The communication process nowadays must be (audience, user)- centered.

    Users enter free text
    Type an Answer
    30s
  • Q5

    The influx of online learning opportunities that allows wide networking is a clear proof that we are in the (digital, connected) age.

    Users enter free text
    Type an Answer
    30s
  • Q6

    When it comes to management, MOOCs are (cheaper, more expensive) compared to traditional learning.

    Users enter free text
    Type an Answer
    30s
  • Q7

    (Analytics, Haptics) provides relevant and reliable information about the learning process of students.

    Users enter free text
    Type an Answer
    30s
  • Q8

    (Group chats, printed modules) are tools for MOOCs

    Users enter free text
    Type an Answer
    30s
  • Q9

    MOOCs are designed for (small, large) classes.

    Users enter free text
    Type an Answer
    30s
  • Q10

    A MOOC program is (restricted, flexible) for the learner.

    Users enter free text
    Type an Answer
    30s
  • Q11

    A technology that provides a big picture of learning outcomes through available data such as test results.

    a. Analytics

    b. Learning trackers

    d. All of the above

    c. Online exams

    30s
  • Q12

    Which of the following is NOT an example of modern wearable technology?

    a. Smart Watches

    c. Smartphones

    d. Headsets

    b. Fitness Trackers

    30s
  • Q13

    Refers to a type of learning that happens anytime, anywhere and with anyone.

    b. Online Learning

    c. Ubiquitous Learning

    d. Virtual Learning

    a. Global Learning

    30s
  • Q14

    Technology that takes advantage of the user’s sense of touch using computer applications

    c. VR Technology

    d. Wearable Technology

    a. Contextual awareness

    b. Haptics

    30s
  • Q15

    It refers to the model for delivering content online to any person who wants to take a course with no limit to attendance.

    a. Education Model

    d. Electronic Learning Model

    c. Massive Open Online Course

    b. Model of Online Learning

    30s

Teachers give this quiz to your class