placeholder image to represent content

Quiz 2

Quiz by Alex Roque

Feel free to use or edit a copy

includes Teacher and Student dashboards

Measure skills
from any curriculum

Tag the questions with any skills you have. Your dashboard will track each student's mastery of each skill.

With a free account, teachers can
  • edit the questions
  • save a copy for later
  • start a class game
  • view complete results in the Gradebook and Mastery Dashboards
  • automatically assign follow-up activities based on students’ scores
  • assign as homework
  • share a link with colleagues
  • print as a bubble sheet

Our brand new solo games combine with your quiz, on the same screen

Correct quiz answers unlock more play!

New Quizalize solo game modes
20 questions
Show answers
  • Q1
    This is how we refer to the player's understanding of how to play the game
    Mental Model
    Engagement
    Interactive Loop
    Cognitive Load
    120s
  • Q2
    This type of feedback loop relies on the player to make quick reactions
    Action / Feedback Loop
    Cognitive Loop
    Social Loop
    Emotional Loop
    120s
  • Q3
    Modifying a game's scene through the use of lighting , colors or camera angles helps to
    Decreases Game Interaction
    Decrease the cognitive load
    create emotional engagement
    provide moment to moment gameplay
    120s
  • Q4
    A ______ loop refers to the interaction of the desginer working with the player to validate the gaming experience
    designers
    feedback
    cognitive
    interactive
    120s
  • Q5
    Which is not a useful mechanism for building a social interactive loop?
    grouping
    competition
    wealth building
    social reciprocity
    120s
  • Q6
    Overloading a players _____ can occur if your game is designed with too many loops and the player cannot process a response to alll stimuli
    flow
    awarenes
    mental load
    engagement
    120s
  • Q7
    If your design increases the challenge of a player at the same rate that their skill grows, the player is set to
    be in the flow or highly engaged
    bored
    emotionally engaged
    anxious
    120s
  • Q8
    According to Yerkes-Dudson Law when the level of arousal increases after an optimal level and performance stays the same, the player will
    be mildy alert
    get bored
    fall asleep
    get stressed
    120s
  • Q9
    For a high level concept document, which of the following is NOT needed
    Monetization strategy
    target audience
    genre
    concept statement
    120s
  • Q10
    If you are working on defining thecombat and economy systems, you are working on the the
    detailed design
    unique selling points
    product description
    high level concept
    120s
  • Q11
    _______ is a primary motivation in which the desire is to be somone else and experience their story
    immersion
    mastery
    creativity
    social
    120s
  • Q12
    A game with consistent ______ allows for its theme to be presentin all elements throughout the game
    emotional engagement
    thematic support
    interactivity
    social engagement
    120s
  • Q13
    A what portion of the game design should expose the narrative piece of the characters
    detailed design
    post mortem
    high level concept
    project description
    120s
  • Q14
    If our game has a jump system that is continuously used by the player throughout the game and provides stimuls back to the player, this is a
    thematic support
    unique selling point
    progression loop
    core loop
    120s
  • Q15
    Which is not considered a classical game genre?
    platformer
    full motion video
    action
    strategy
    120s

Teachers give this quiz to your class