Quiz 2
Quiz by Alex Roque
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20 questions
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- Q1This is how we refer to the player's understanding of how to play the gameMental ModelEngagementInteractive LoopCognitive Load120s
- Q2This type of feedback loop relies on the player to make quick reactionsAction / Feedback LoopCognitive LoopSocial LoopEmotional Loop120s
- Q3Modifying a game's scene through the use of lighting , colors or camera angles helps toDecreases Game InteractionDecrease the cognitive loadcreate emotional engagementprovide moment to moment gameplay120s
- Q4A ______ loop refers to the interaction of the desginer working with the player to validate the gaming experiencedesignersfeedbackcognitiveinteractive120s
- Q5Which is not a useful mechanism for building a social interactive loop?groupingcompetitionwealth buildingsocial reciprocity120s
- Q6Overloading a players _____ can occur if your game is designed with too many loops and the player cannot process a response to alll stimuliflowawarenesmental loadengagement120s
- Q7If your design increases the challenge of a player at the same rate that their skill grows, the player is set tobe in the flow or highly engagedboredemotionally engagedanxious120s
- Q8According to Yerkes-Dudson Law when the level of arousal increases after an optimal level and performance stays the same, the player willbe mildy alertget boredfall asleepget stressed120s
- Q9For a high level concept document, which of the following is NOT neededMonetization strategytarget audiencegenreconcept statement120s
- Q10If you are working on defining thecombat and economy systems, you are working on the thedetailed designunique selling pointsproduct descriptionhigh level concept120s
- Q11_______ is a primary motivation in which the desire is to be somone else and experience their storyimmersionmasterycreativitysocial120s
- Q12A game with consistent ______ allows for its theme to be presentin all elements throughout the gameemotional engagementthematic supportinteractivitysocial engagement120s
- Q13A what portion of the game design should expose the narrative piece of the charactersdetailed designpost mortemhigh level conceptproject description120s
- Q14If our game has a jump system that is continuously used by the player throughout the game and provides stimuls back to the player, this is athematic supportunique selling pointprogression loopcore loop120s
- Q15Which is not considered a classical game genre?platformerfull motion videoactionstrategy120s