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Quiz 3

Quiz by Alex Roque

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20 questions
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  • Q1
    If a player in first place opens an item and it negatively affects the player, but to the rest of the players they get a power up, this is a known as a
    Reinforcing Loop
    Mental Loop
    Core Loop
    Balancing Loop
    120s
  • Q2
    This is known as a container where resources are held during the game
    Converter
    Stock
    Decider
    Drain
    120s
  • Q3
    Having a complex or unintuitive _____ will negatively impact the player's engagement
    Mental Loop
    Deadlock
    Core Loop
    Ecology
    120s
  • Q4
    This is a game play loop which is used to add resources to the game
    Braking Engine
    Boosting Engine
    Economy
    Ecology
    120s
  • Q5
    This type of loop occurs when a player exchanges resources or converts resource with another game part or player
    Ecology
    Boosting Engine
    Economy
    Interactive Loop
    120s
  • Q6
    If a designer creates the ability for players to grow a currency too quickly without enough ways to spend it in the game, it will cause
    Inflation
    Stagnation
    Progression
    Imbalance
    120s
  • Q7
    In a game, parts are composed of attributes and ______
    variables
    states
    behaviors
    fields
    120s
  • Q8
    The following is a resource that is exchanged but not converted or consumed during a transaction
    Currency
    Stocks
    Tokens
    Energy
    120s
  • Q9
    When a user is rewarded at various times but doest not know when the next reward will appear, this is known as
    Progression
    Hedonic Fatigue
    variable schedule
    Gambling
    120s
  • Q10
    Behavior that interacts with other parts at the same organization level is known to be
    exhibit global behavior
    be part of interactive loop
    be part of a core loop
    operating locally
    120s
  • Q11
    When giving feedback in response to a part interaction with the player it is common to
    display lengthy text
    display a cut scene
    provide visual cues after 30 seconds
    provide visual cues immediately
    120s
  • Q12
    Which type of loop is involved with providing feedback to the player
    the player's mental loop
    the interactive loop
    the designer's loop
    the game's model loop
    120s
  • Q13
    This type of loop is built by the player as they experience the game and learn about its rules
    the mental loop
    the designer's loop
    the model loop
    the interactove loop
    120s
  • Q14
    In a loop, this type of object transforms or converts one kind of resource into another
    source
    decider
    sink
    converter
    120s
  • Q15
    This in-game token which is passed between parts in a loop
    resource
    sinks
    experience
    sources
    120s

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