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Quiz 4

Quiz by Alex Roque

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20 questions
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  • Q1
    When managing the production of a game, which is NOT one of the 3 constraints
    scope
    quality
    cost
    time
    120s
  • Q2
    When estimating the resource cost of a game, it is a good idea to
    plan to hire resources with cheap rates
    plan to cut back on cinematics
    not worry about the budget until you are implementing
    buffer an additional percentage for uncertainties
    120s
  • Q3
    To quantify the amount of errort it will take to complete a feature which is a unit that we would NOT use
    days
    amount of levels
    hours
    weeks
    120s
  • Q4
    To better visualize the schedule of a game development project, we can use a
    gantt chart
    document
    spreadsheet
    pie chart
    120s
  • Q5
    This is usually created to communicate the release timeframe of game deliverables to customers
    spreadsheet
    budget forecast
    roadmap
    gantt chart
    120s
  • Q6
    When selling a game through a retailer, which of these does NOT receive a percentage of the sale
    platform/console maker
    company shareholders
    retailer
    publisher
    120s
  • Q7
    This is a measure of how much the average player pays over their time with the game
    average lifetime value
    churn rate
    acquition cost
    stock keeping unit
    120s
  • Q8
    DAU stands for this or how many players have played the game in the last 24 hours.
    Daily Active User
    Development Actions Unused
    Daily Average Usability
    Development Ammortization Unrealized
    120s
  • Q9
    A game that does not have a dominant strategy or gives an inherent advantage to any one player is said to be
    unfair
    easy
    balanced
    winnable
    120s
  • Q10
    These type of games (such as chess) provide equal resources and powers to all players
    symmetrical
    asymmetrical
    balanced
    fair
    120s
  • Q11
    Which one is NOT a key method in performing UI/UX research?
    Game Metrics
    Interviews
    Observations
    Surveys
    120s
  • Q12
    Which one is NOT considered an element of User Experience?
    Adoptability
    Longevity
    Usability
    Desirability
    120s
  • Q13
    This type of interface is rendered outside of the game world and is only visible to players in the real world
    non-diegetic
    spatial
    meta
    diegetic
    120s
  • Q14
    An effect that exists in the game world, but is not visualized spatially for the player is known as a _____ element
    non-diegetic
    spatial
    diegetic
    meta
    120s
  • Q15
    A graphical represntation of the player's interest in the game over time is known as the
    Adoptability
    adotion curve
    the climax
    interest curve
    120s

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