Quiz 4
Quiz by Alex Roque
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20 questions
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- Q1A Game is said to be balanced if itHas gone through play testingAllows the player to save their progressSupports multiplayerit doesn’t contain a dominant strategy120s
- Q2To simulate a probability in a game, we resort to usinguse cpa signal waitask for player inputrandomization librarieswe cant simulate probability120s
- Q3If we roll a D8 twice, what are the changes we will get an 8 on the first roll?1/84/82/81/16120s
- Q4If you roll two D8s at the same time, how many total outcomes can you have?1664832120s
- Q5The concept of a ______ is used by designers to make the player feel that they were close to a desired result even though they did not achieve the resulttransitivitynear missfairnessbernoulli process120s
- Q6A system in which each part is better than another but also worse than another is aintransitive systemtrainsitive systemfair systeminbalanced system120s
- Q7A progression curve is built by identifying the player's _______attributessubssidiary resourcecore resourceprobability120s
- Q8This type of curve has a steady slope so as x changes in value, y changes at the same rateexponentiallinearstackedpolynomial120s
- Q9A progression curve can be used to implement this, which allow players to unlock abilities through their progressioncostsbenefitstrophies / achievementsskill tree120s
- Q10Experience Points or Currency is an example of a ____ which is spent by the playerbenefitcostresourcepart120s
- Q11This type of curve increases slow, rapidly and then settles to no change at alllogisticexponentiallinearpolynomial120s
- Q12After applying a progression curve, what should be done to balance the game?play testrelease to alpharelease to betarelease to gold120s
- Q13To balance what the cost of a part is to the player (example, weapon) what can we do?Add up all the attributes valuesUse multipliers on the attributesMultiply the attribute valuesNothing, It is not necessary to balance parts120s
- Q14Which curve do we want use if we want to use a rate that is constant for a few levels then increase?exponentiallogisticpolynomialpiecewise-linear120s
- Q15Resources that support the core resources are known ascomplementary resourcestailing resourcessubsidiary resourcesprogression resources120s