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Quiz 4

Quiz by Alex Roque

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20 questions
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  • Q1
    A Game is said to be balanced if it
    Has gone through play testing
    Allows the player to save their progress
    Supports multiplayer
    it doesn’t contain a dominant strategy
    120s
  • Q2
    To simulate a probability in a game, we resort to using
    use cpa signal wait
    ask for player input
    randomization libraries
    we cant simulate probability
    120s
  • Q3
    If we roll a D8 twice, what are the changes we will get an 8 on the first roll?
    1/8
    4/8
    2/8
    1/16
    120s
  • Q4
    If you roll two D8s at the same time, how many total outcomes can you have?
    16
    64
    8
    32
    120s
  • Q5
    The concept of a ______ is used by designers to make the player feel that they were close to a desired result even though they did not achieve the result
    transitivity
    near miss
    fairness
    bernoulli process
    120s
  • Q6
    A system in which each part is better than another but also worse than another is a
    intransitive system
    trainsitive system
    fair system
    inbalanced system
    120s
  • Q7
    A progression curve is built by identifying the player's _______
    attributes
    subssidiary resource
    core resource
    probability
    120s
  • Q8
    This type of curve has a steady slope so as x changes in value, y changes at the same rate
    exponential
    linear
    stacked
    polynomial
    120s
  • Q9
    A progression curve can be used to implement this, which allow players to unlock abilities through their progression
    costs
    benefits
    trophies / achievements
    skill tree
    120s
  • Q10
    Experience Points or Currency is an example of a ____ which is spent by the player
    benefit
    cost
    resource
    part
    120s
  • Q11
    This type of curve increases slow, rapidly and then settles to no change at all
    logistic
    exponential
    linear
    polynomial
    120s
  • Q12
    After applying a progression curve, what should be done to balance the game?
    play test
    release to alpha
    release to beta
    release to gold
    120s
  • Q13
    To balance what the cost of a part is to the player (example, weapon) what can we do?
    Add up all the attributes values
    Use multipliers on the attributes
    Multiply the attribute values
    Nothing, It is not necessary to balance parts
    120s
  • Q14
    Which curve do we want use if we want to use a rate that is constant for a few levels then increase?
    exponential
    logistic
    polynomial
    piecewise-linear
    120s
  • Q15
    Resources that support the core resources are known as
    complementary resources
    tailing resources
    subsidiary resources
    progression resources
    120s

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