
Quiz 5
Quiz by Alex Roque
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20 questions
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- Q1To properly balance the progression of a player through the game, we use aprogression curveanalytical balancingresource engineeconomicc system120s
- Q2This is NOT one of balances that we must pay attention to when balancing an economic systembalance for inflationbalance for stagnationbalance for arbitragebalance for progression120s
- Q3Which one is NOT a category we use to analyze player behavioracquistionexcitementconversionretention120s
- Q4The _______ describes the progressive loss of players from download to install to playacquisition funnelanalytical balanceconversionusage120s
- Q5Which one is NOT an important aspect of having a clear product vision to achieve successThe vision is compelling and leads to actionThe vision is consistent and does not changeThe vision evolves and changes through developmentThe vision should be clear and understood120s
- Q6This corporate role is responsible for the company portfolio and originality of the productschief technical officerchief financial officerchief executive officerchief creative officer120s
- Q7Which role is responsible for overseeing a development team's creation of a gamecreative directorart directortechnical directorexecutive producer120s
- Q8A working portion of the game that allows at least one interactive loop is known as abetaalphaprototypedemo120s
- Q9One of the primary purposes of playtesting with a first time player is tofind bugs in the gamesee if the player can build a mental model of how to playget them to pre-order the gamemarket the game branding120s
- Q10You need to do all of the following during a playtest EXCEPTkeep distractions to a minimunwitness any reactions to the game playtell them about the game as little as possibleask the player how they would design the game differently120s
- Q11The primary purpose of this phase is the team understands what the game is and how long will be its developmentproduction phasestoryboarding phasepreproduction phaseconcept phase120s
- Q12Providing a scripted playtest to accomplish a particular goal is known as ______ playtestingDirected ExplorationObservationWizard of OzThinking Aloud120s
- Q13The following are all good ways to build confidence in your pitch EXCEPThaving a working prototype of core gameplayproviding a bio of the main charactersproviding a business case and sales projectionsproviding a video trailer of what the game will look like120s
- Q14When analyzing the player behavior the lifetime value refers tohow much the player values all their time spenta measure of how long the player plays and how much they purchasehow much a player can resell their game forhow much each hour of gameplay is worth to the player120s
- Q15A measure of the number of players whot stop playing your game during a period is known as thechurn rateconverted ratenegative monthly usersadopted rate120s