Quiz 5
Quiz by Alex Roque
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20 questions
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- Q1To properly balance the progression of a player through the game, we use aanalytical balancingresource engineprogression curveeconomic system120s
- Q2This is NOT one of balances that we must pay attention to when balancing an economic systembalance for arbitragebalance for stagnationbalance for inflationbalance for progression120s
- Q3Which one is NOT a category we use to analyze player behavioracquistionconversionexcitementretention120s
- Q4The _______ describes the progressive loss of players from download to install to playconversionusageanalytical balanceacquisition funnel120s
- Q5Which one is NOT an important aspect of having a clear product vision to achieve successThe vision is compelling and leads to actionThe vision evolves and changes through developmentThe vision is consistent and does not changeThe vision should be clear and understood120s
- Q6This corporate role is responsible for the company portfolio and originality of the productschief technical officerchief creative officechief executive officerchief financial officer120s
- Q7Which role is responsible for overseeing a development team's creation of a gametechnical directorcreative directorart directorexecutive producer120s
- Q8A working portion of the game that allows at least one interactive loop is known as aalphabetademoprototype120s
- Q9One of the primary purposes of playtesting with a first time player is tosee if the player can build a mental model of how to playfind bugs in the gamemarket the game brandingget them to pre-order the game120s
- Q10You need to do all of the following during a playtest EXCEPTwitness any reactions to the game playkeep distractions to a minimuntell them about the game as little as possibleask the player how they would design the game differently120s
- Q11The primary purpose of this phase is the team understands what the game is and how long will be its developmentstoryboarding phaseproduction phasepreproduction phaseconcept phase120s
- Q12Providing a scripted playtest to accomplish a particular goal is known as ______ playtestingThinking AloudObservationWizard of OzDirected Exploration120s
- Q13The following are all good ways to build confidence in your pitch EXCEPThaving a working prototype of core gameplayproviding a business case and sales projectionsproviding a video trailer of what the game will look likeproviding a bio of the main characters120s
- Q14When analyzing the player behavior the lifetime value refers tohow much the player values all their time spenthow much each hour of gameplay is worth to the playerhow much a player can resell their game fora measure of how long the player plays and how much they purchase120s
- Q15A measure of the number of players whot stop playing your game during a period is known as theadopted ratenegative monthly usersconverted ratechurn rate120s