
Quiz Sum 19
Quiz by Alex Roque
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20 questions
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- Q1When creating an application (non-game), the goal of product development is to…Create a fun experience for end usersCreate a fast application for customerResolve a need or problem experienced by customersGive away the software for free120s
- Q2When creating a game as opposed to an application, our emphasis should onAchieving Technical excellenceBank of future licensing of intellectual propertyMaking the game fun and rewardingResolving a business problem120s
- Q3Which one of these is NOT a phase of the waterfall development approach?TestingCustomer RetrospectiveAnalysisMaintenance120s
- Q4The Agile Manifesto values ________ over following a planResponding to ChangeCustomer CollaborationWorking SoftwareIndividuals and Interactiongs120s
- Q5This is a timeboxed period in which a scrum team focuses on doing committed workPhaseQuarterSprint or IterationPlanning120s
- Q6Which of these is NOT a responsibility of the Scrum master?Agile CoachScrum Process AuthorityImpediment removerSupervisory Manager120s
- Q7Which role in Scrum is responsible for building the right product and features?The Scrum TeamThe TesterProduct OwnerScrum master120s
- Q8This Scrum activity is where a team demostrated the completed work to stakeholders?Sprint RetrospectiveSprint PlanningSprint ReviewSprint Standup120s
- Q9In a user story, this is what is validated to make sure thethe proper functionality was implementedGoalBenefitBusiness ValueAcceptance Criteria120s
- Q10A core part of planning poker is that…The team provides collective estimates and discusses differencesWe never think of estimates sizes as relative to one anotherThe senior most person's estimate trumps all othersWe always rely on past estimates120s
- Q11A ______ is a chart that shows the team's available work decreasing through the sprintBurndown ChartRelease PlanTeam CalendarTask Board120s
- Q12This Scrum activity is where a team discussed what were the positives of the sprint and the negatives of the sprintSprint ReviewSprint PlanningSprint StandupSprint Retrospective120s
- Q13Which of these is a core principle of playing a game?finacially rewardingBe interesting to broad audiencesTailored to the specific participantBe voluntary120s
- Q14The unintended interactions between parts of the game is known not expected by designers is known asChaotic EffectEmergenceUnintended ConsequenceA Random Effect120s
- Q15A ______ loop restores equilibrium and does not allow lead players to runway with a victorybalancinginteractivereinforcingcore120s