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Quiz Sum 19

Quiz by Alex Roque

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20 questions
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  • Q1
    When creating an application (non-game), the goal of product development is to…
    Create a fun experience for end users
    Create a fast application for customer
    Resolve a need or problem experienced by customers
    Give away the software for free
    120s
  • Q2
    When creating a game as opposed to an application, our emphasis should on
    Achieving Technical excellence
    Bank of future licensing of intellectual property
    Making the game fun and rewarding
    Resolving a business problem
    120s
  • Q3
    Which one of these is NOT a phase of the waterfall development approach?
    Testing
    Customer Retrospective
    Analysis
    Maintenance
    120s
  • Q4
    The Agile Manifesto values ________ over following a plan
    Responding to Change
    Customer Collaboration
    Working Software
    Individuals and Interactiongs
    120s
  • Q5
    This is a timeboxed period in which a scrum team focuses on doing committed work
    Phase
    Quarter
    Sprint or Iteration
    Planning
    120s
  • Q6
    Which of these is NOT a responsibility of the Scrum master?
    Agile Coach
    Scrum Process Authority
    Impediment remover
    Supervisory Manager
    120s
  • Q7
    Which role in Scrum is responsible for building the right product and features?
    The Scrum Team
    The Tester
    Product Owner
    Scrum master
    120s
  • Q8
    This Scrum activity is where a team demostrated the completed work to stakeholders?
    Sprint Retrospective
    Sprint Planning
    Sprint Review
    Sprint Standup
    120s
  • Q9
    In a user story, this is what is validated to make sure thethe proper functionality was implemented
    Goal
    Benefit
    Business Value
    Acceptance Criteria
    120s
  • Q10
    A core part of planning poker is that…
    The team provides collective estimates and discusses differences
    We never think of estimates sizes as relative to one another
    The senior most person's estimate trumps all others
    We always rely on past estimates
    120s
  • Q11
    A ______ is a chart that shows the team's available work decreasing through the sprint
    Burndown Chart
    Release Plan
    Team Calendar
    Task Board
    120s
  • Q12
    This Scrum activity is where a team discussed what were the positives of the sprint and the negatives of the sprint
    Sprint Review
    Sprint Planning
    Sprint Standup
    Sprint Retrospective
    120s
  • Q13
    Which of these is a core principle of playing a game?
    finacially rewarding
    Be interesting to broad audiences
    Tailored to the specific participant
    Be voluntary
    120s
  • Q14
    The unintended interactions between parts of the game is known not expected by designers is known as
    Chaotic Effect
    Emergence
    Unintended Consequence
    A Random Effect
    120s
  • Q15
    A ______ loop restores equilibrium and does not allow lead players to runway with a victory
    balancing
    interactive
    reinforcing
    core
    120s

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