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Q 1/6
Score 0
the application of game design elements and mechanics in non-game contexts
30
Gamification
Q 2/6
Score 0
Building blocks that make the gamified experience engaging and motivating
30
Elements of gamification
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6 questions
Q.
the application of game design elements and mechanics in non-game contexts
1
30 sec
Q.
Building blocks that make the gamified experience engaging and motivating
2
30 sec
Q.
A scoreboard providing the names and current rankings of top competitors
3
30 sec
Q.
Graphic representations of people
4
30 sec
Q.
A simulation is the imitation of the operation of a real-world process or system over time
5
30 sec
Q.
A classroom activity in which learners are given roles to act out in a given situation, e.g. a job interview role-play where one learner would be the interviewer and the other learner would be the interviewee.