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Sequence on nth term and term to term
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Solving problem on sequence
MCQ on rapid sequence intubation in pediatrics
Quiz 1 on on Arithmetic Sequence
Melody. Melody is a musical element that determines the sequence of tones on the staff. There are different directions (up, down, skip, step/scale and repeat/even)The up and down movement of its pitches conveys tension and release, expectation and arrival. This is the melodic curve or line. A melody moves by small intervals called steps or by larger ones called leaps. A step is the interval between two adjacent tones in the do-re-mi scale (from do to re, re to mi, etc.)• Any interval larger than a step is a leap (do to mi, for example). Besides moving up or down by step or leap, a melody may simply repeat the same note.
4.6.A Sequence/Summarize The Plot's Main Events & Explain Their Influence On Future Events
3.8.A Sequence and summarize the plot's main events and explain their influence on future events
2.2 Study Guide [ 2.2 Sequence Assessment 1/21 and 1/22] Ecosystems and Ecological Relationships Invasive Species ● An invasive species is a plant, animal, or organism that is not native to a specific area and causes harm to the environment or human health. Why are they harmful? Invasive species often outcompete native species for food, water, and space. They can spread quickly because they lack natural predators in the new environment. What is their impact on the ecosystem? Invasive species can reduce biodiversity by pushing native species to extinction or by changing the habitat in which native species live. Biodiversity and Its Importance to Ecosystems Biodiversity refers to the variety of life in a specific area, including different species of plants, animals, and microorganisms, and the ecosystems they form. ● Stability: Biodiversity makes ecosystems more resilient to changes such as climate change, diseases, and natural disasters. ● Food chains and webs: A greater variety of species means more sources of food for different animals, helping maintain a balanced food web. For example, a forest with many species of plants and animals can recover from a drought more easily than a forest with fewer species. Predator-Prey Relationships In a predator-prey relationship, one organism (the predator) hunts and eats another organism (the prey). The predator benefits by getting food, while the prey loses its life.The population sizes of predators and prey are often linked. If there are more prey, the predator population may grow, but if too many predators eat the prey, the predator population will decrease. This relationship can be shown in the graph below. ● For example: Lions hunt zebras for food. When there are many zebras, lions have more food and their population can grow. However, if too many lions eat the zebras, the zebra population can decrease. Predator-prey relationships help keep animal populations balanced, preventing one species from becoming too numerous and harming the environment. Ecological Relationships There are several types of relationships between organisms in an ecosystem. These include commensalism, parasitism, and mutualism. Commensalism In commensalism, one organism benefits from the relationship while the other is neither helped nor harmed. An example would be Barnacles and Whales. Barnacles attach to the skin of whales. The barnacles get access to nutrient-rich water while the whale swims, but the whale is not affected by their presence. Parasitism In parasitism, one organism (the parasite) benefits at the expense of the other organism (the host), which is harmed. For example, fleas live on dogs and feed on their blood. The fleas benefit, but the dog may suffer from itching, infections, or even anemia. Another example are tapeworms and humans. Tapeworms live in the intestines of humans and absorb nutrients, leaving the human host malnourished. Mutualism In mutualism, both organisms benefit from the relationship. An example would be bees and flowers: Bees collect nectar from flowers to make honey, while helping the flowers by transferring pollen, which helps them reproduce.
Filmic Techniques Based on the work of Brad Smilanich Mis-en-Scene: originally a French theatrical term arrangements of all the visual elements of the stage area in film – “the contents of the frame and the way those contents are organized” include: lighting, costume, décor, props, camera movement or distance . . . all photographic decisions etc. Proxemics: Spatial relationship among characters within the mis-en-scene Rule of Thirds: a compositional rule of thumb in painting, design, photography etc. suggests image divided into 9 equal parts with two vertical and two horizontal lines important elements of the mis-en-scene should be placed along these lines and their intersections some suggest aligning with intersections makes for more interesting pictures than just centreing the subject Proxemics Camera Distance: Quite literally, how far the camera is from the subject being filmed The Hand Camera Camera Distance: Quite literally, how far the camera is from the subject being filmed Extreme Close Up: Singles out one small portion of the body or object Used to intensify emotion, or show reaction Camera Distance: Close up Shot: Shows head of character or small significant object Used to show emotions Camera Distance: Medium Shot: shows figures from the waist up allows character to be seen within background Camera Distance: Long Shot: shows figures from feet up similar to the “stage” in live theatre orients audience to figures within a location or surrounding Camera Distance: Extreme Long Shot: Sometimes called an ‘establishing shot’ Panoramic view of an exterior location orients audience to a location Camera Distance: Camera Angle: Camera’s angle of view relative to the subject being photographed High Angle Shot: looks down on the subject often used to make the subject look small and insignificant (in combination with camera distance) puts the camera (audience) in ‘power’ position Camera Angle: Low Angle Shot: looks up at the subject often used to make the subject look large and powerful puts the camera (audience) in a ‘submissive’ position Camera Angle: Flat Angle Shot: camera on same plane as the subject feels most ‘normal’ to an audience Camera Angle: Canted Shot: frame is unbalanced in relation to the subject may indicate a symbolic unbalance in the character Camera Angle: Camera Movement literally the camera moving with or around or to follow the subjects in the mis-en-scene or frame Camera Movement: Tilting Movement camera moves up or down on a horizontal axis similar to head nodding movement may be used to show subjects relation to surroundings Camera Movement: Panning Movement camera moves side to side on a vertical axis similar to head shaking movement may be used to establish setting Camera Movement: Dolly Movement camera mounted on a vehicle that moves along with the subject (camera moves, not pivots) follows the subject to signify something important Camera Movement: Crane Shot camera mounted on a crane or boom permits camera to move in & out, up & down, backward & forward often used for high aerial establishing shots Misc. Shots: Hand Held: camera carried to seem jerky, giving ‘realistic feel’ Push In: camera moves up to a character’s face to indicate an epiphany (realization) Spiral: camera circles subject for effect End for ELA 20-2 and 10-1 Shot Transitions/Editing: artificial editing done to string together multiple shots to create a narrative scene or sequence a cut is the change from one shot to another usually separated in to ‘soft’ and ‘hard’ cuts Jump Cut: an instantaneous change from one shot to another this can be very natural or may disorient the audience, depending on how it is used Transitions/Editing Swish Pan: A pan where the speed of the camera is so fast that images are blurry used often to connect events in different settings that are connected by time Transitions/Editing Dissolve: transition where one shot gradually dissapears while another shot gradually appears often used to suggest change of setting or long time passage i.e. flashbacks Transitions/Editing Fade In/Out: transition where the shot gradually overexposes to white or underexposes to black often used to suggest a lengthy passage of time or change in location Transitions/Editing Wipe: transition where one shot is gradually eliminated as another shot moves onto the screen can be vertically or horizontally often suggests movement of the camera to another location Transitions/Editing Iris In/Out: transition where one shot gradually appears as an expanding circle in the middle of an old image suggests . . .??? Transitions/Editing Shot-Reverse Shot: one character is shown looking (often off-screen) at another character, and then the other character is shown looking "back" at the first character. Since the characters are shown facing in opposite directions, the viewer unconciously assumes that they are looking at each other. Transitions/Editing Two-Shot: Face-up shot of two people. Often used in interviews, or when two presenters are hosting a show. A "One-Shot" could be a mid-shot of either of these subjects. A "Three-Shot", unsurprisingly, contains three people. Transitions/Editing Shot Transitions/Editing: Sound: used to reflect or enhance what is shown visually on the screen can include dialogue, music, sound effects, voiceover etc. Diegetic Sound: sound that has a source in the world of the story dialogue spoken by characters, sound made by objects, or music coming from a source grounded in the story of the film Non-diegetic Sound: sound that has a source outside the world of the story usually part of the score or the soundtrack Parallel Sound: sound that complements the image shown i.e. romantic music during a love scene Counterpoint Sound: sound that contradicts the ‘feeling’ of the image a happy song played while images of graphic violence are portrayed Voiceover: voice of a non-visible narrator laid over the scene often provides some comment about the narrative of the film Sound Bridge: used to ‘soften’ the transition between one scene and another takes sound from the next shot and overlays it on the current shot 2-3 seconds earlier than we see the image Examples of Diegetic/Non-Diegetic: In the first clip, the non-diegetic music changes to diegetic music when the main character moves inside of the convenience store. In the second clip, the “duhn duhn duuuuh” which often is non-diegetic becomes diegetic because it is the band in the passing bus playing that music! End for ELA 20-1 Lighting: Can be used by a director to: Control the mood of a scene guide a viewer’s eye to a specific place in mis-en-scene Emphasize and de-emphasize elements in frame Add texture and color Make people look beautiful, ugly, sinister, or angelic Standard 3-Point Lighting: uses three lights called the key light, fill light and back light forms the basis of most lighting. once you understand three point lighting you are well on the way to understanding all lighting. Key Light: main light usually the strongest and has the most influence on the look of the scene. it is placed to one side of the camera/subject so that side is well lit and other side has shadow. Fill Light: secondary light is placed on the opposite side of the key light used to fill the shadows created by key softer and less bright than key Back Light: placed behind the subject ; lights it from the rear. provides definition and subtle highlights around the subject's outlines. Separates subject from background provides a three-dimensional look. Standard 3-Point Lighting: http://www.zvork.fr/vls/ Try using this simulator to play with lighting with those 3 points.