Loading...

She usually ___ (play) tennis after school. Look! He ___ (run) very fast. ___ you ___ (watch) TV now? They ___ (not / like) coffee. We ___ (have) dinner at the moment. ___ she ___ (go) to school every day? I ___ (not / do) my homework now. He always ___ (get up) at 7 a.m. ___ they ___ (study) English now? She ___ (not / watch) TV in the evening.
QuizĀ by da
Customize this quiz to suit your class
Instantly translate to 100+ languages
Tag the questions with any skills you have. Your dashboard will track each student's mastery of each skill.
Give this quiz to my class
ДГелай ŠæŃоŃŃŠ¾ Š²Š¾ŠæŃŠ¾ŃŃ Š²ŃŃŠ°Š²Ń по Š¾Š“Š½Š¾Š¼Ń ŃŃŠø ŠæŃŠ“Š»Š¾Š¶ŠµŠ½ŠøŃ Šø Šŗ ним Š¾ŃвеŃŃ Š±ŠµŠ· Š»ŠøŃŠ½ŠøŠ¹ ŃŠ»Š¾Š² She usually ___ (play) tennis after school. Look! He ___ (run) very fast. ___ you ___ (watch) TV now? They ___ (not / like) coffee. We ___ (have) dinner at the moment. ___ she ___ (go) to school every day? I ___ (not / do) my homework now. He always ___ (get up) at 7 a.m. ___ they ___ (study) English now? She ___ (not / watch) TV in the evening.
Lacrosse A Fun Game! The sport of lacrosse is exciting to play. It is ancient, fast, and fun! An Old Sport. Lacrosse comes from a First Nations team sport. Tribes in North America played lacrosse hundreds of years ago. It was an important game to them. Long ago, people from Europe settled in North America. They saw First Nations people playing lacrosse. The settlers liked the game and started playing it. Sometimes, they played with First Nations people. For a while, mostly settlers in Canada played lacrosse. Then, some schools in the United States began playing. Still, the game wasn't popular. The sticks used in the game were handmade and hard to get. Later, sticks were made more simply. Over time, people began playing the game across the country. Lacrosse Today. Today, men, women, boys, and girls play lacrosse. Lacrosse teams usually play outside in a field. Sometimes they play indoors. This is called box lacrosse. Lacrosse is popular in schools. There are two leagues in North America. Lacrosse is most popular in Canada and the United States. People in England and Australia also play the sport. Today, lacrosse is catching on all over the world! Game Rules. A lacrosse field is about the same size as a football field. A lacrosse game has two teams. Teams for men have ten players. Teams for women have twelve players. There is a net, or goal, at each end of the playing field. A lacrosse stick has a woven cup at the end. Players use the sticks to try to get a ball into the other team's net. A game starts with one player from each team in the middle of the field. The ball is on the ground between the players. When the whistle blows, the game begins. The two players use their sticks to get the ball. When a player gets the ball, he or she runs to get to the net. The player can also pass the ball to another player using the stick. Each team tries to keep the ball. One player on each team is the goalie. He or she stands next to his or her team's net. The goalie's job is to keep the ball from going into the net. If the ball goes into the net, it is worth one point. At the end of the game, the team with the most points wins! Lacrosse Lives On. Now, more than ever, people love playing lacrosse. It is a fun team sport that is exciting to play and to watch!
Nam: Hello, Minh. Minh: Hi, Nam. How are you? Iām going to play football at our school sports field with a few friends this evening. Are you free to join us? Nam: Iād love to, but Iām afraid I canāt. Iām preparing dinner. Minh: Really? Doesnāt your mum cook? Nam: Oh, yes. My mum usually does the cooking, but sheās working late today. Minh: How about your sister, Lan? Does she help with the housework? Nam: Yes. She often helps with the cooking. But she canāt help today. Sheās studying for her exams. Minh: I see. I never do the cooking. Itās my motherās job. Nam: Really? So how do you divide the household chores in your family? Minh: Mum is the homemaker, so she does the chores. My dad is the breadwinner; he earns money. And we, the kids, study. Nam: Well, in my family, we divide the housework equally ā Mum usually cooks and shops for groceries; Dad cleans the house and does the heavy lifting. Minh: What about you and your sister? Nam: My sister does the laundry. I do the washing-up and put out the rubbish. We also help with the cooking when our mum is busy. Minh: That sounds fair! Anyway, I have to go now. See you later. Nam: Bye. Have fun.
Present Continuous Tense Quiz Multiple Choice Questions Which sentence is in the present continuous tense? A) She sings beautifully. B) They are eating dinner now. C) He played the piano. D) I have finished my homework. Correct Answer: B Fill in the blank: "They __________ (to watch) a movie tonight." A) watches B) watched C) are watching D) is watching Correct Answer: C What does the present continuous tense usually express? A) General truths B) Habits C) Actions happening right now D) Completed actions Correct Answer: C Which sentence is NOT in the present continuous tense? A) I am meeting my friends later. B) She is studying for her exams. C) He reads a book every night. D) We are visiting our grandparents this weekend. Correct Answer: C Choose the correctly formed question in the present continuous tense. A) Do you going to the party? B) Are you go to the party? C) Are you going to the party? D) Is you going to the party? Correct Answer: C Fill-in-the-Blanks I __________ (to listen) to music right now. Answer: am listening She __________ (to not study) at the moment; she's watching TV. Answer: is not studying __________ (to be) they __________ (to play) soccer in the park? Answers: Are; playing The dog __________ (to bark) because it's hungry. Answer: is barking We __________ (to plan) our holiday; we can talk later. Answer: are planning Present Perfect Tense Quiz Multiple Choice Questions Which sentence is in the present perfect tense? A) They go to Spain every summer. B) She is going to the supermarket. C) I have seen that movie before. D) He reads the newspaper. Correct Answer: C Fill in the blank: "She __________ (to never, eat) sushi before." A) has never eaten B) is never eating C) never eats D) have never eaten Correct Answer: A What does the present perfect tense usually express? A) Actions happening right now B) Actions that have a connection with the present C) Regular habits D) Future plans Correct Answer: B Which sentence is NOT in the present perfect tense? A) I have just finished my homework. B) They have lived here for ten years. C) We are watching a new film. D) She has written three books. Correct Answer: C Choose the correctly formed question in the present perfect tense. A) Have you ever been to Italy? B) Do you ever been to Italy? C) Are you ever been to Italy? D) Is you ever been to Italy? Correct Answer: A Fill-in-the-Blanks They __________ (to not, see) the Eiffel Tower yet. Answer: have not seen I __________ (to read) three books this month. Answer: have read How many times __________ you __________ (to be) to London? Answers: have; been She __________ (to not, decide) on her major yet. Answer: has not decided We __________ (to travel) to three different countries since last year. Answer: have traveled
Community Government Introduction. A community is a place where people live, work, and play. A community can be large, like a city, or small, like a town or village. People run their community with a government. The people in the government are part of the community. City Government Leaders. The mayor is the leader of the community. If someone wants to be mayor, he or she runs in an election. When people vote, they make a choice. People vote for a mayor in an election every two or four years. People vote for the person they think will be the best mayor. The person with the most votes becomes mayor. The mayor is in charge of many departments, such as the police department and the fire department. The mayor is usually in charge of the town or city council. The council decides how money is spent in the community. It might spend money to build or fix roads, buildings, and parks. It has meetings for people to talk about ideas for the community. Laws in a Community. The mayor and council also work together to make laws. Laws are important. A community needs laws to keeŃ people safe and keep the community clean. Some laws say how fast cars can go on the roads. Other laws say people must not throw their trash on the ground. Police officers make sure people follow the laws. They also help people who are in trouble. When people break the laws, they may go to court. In court, a judge or a jury decides whether someone broke the law. A judge is the head of the court. A jury is a group of people from the community. The jury listens to both sides and decides whether someone broke the law. Sometimes there is no jury, and the judge decides. If the judge or jury decides that someone broke the law, the judge decides the punishment. Other Jobs in the Community Other people in the government also help the community. Firefighters put out fires and help people get away from fires. Emergency workers help people who are sick or hurt. They may take people to a hospital. Conclusion. The community government is important. It makes a difference in the lives of people every day. The government gives people in a community a good and safe place to live. People can make a difference in their government, too. They can run in an election. They can vote. They can speak at community meetings. They can also offer to help in parks and other places. What can you do to make a difference?
THE FIDE LAWS OF CHESS. Introduction FIDE Laws of Chess cover over-the-board play. The Laws of Chess have two parts: 1. Basic Rules of Play and 2. Competitive Rules of Play. The English text is the authentic version of the Laws of Chess (which were adopted at the 93rd FIDE Congress at Chennai, India) coming into force on 1 January 2023. Preface. The Laws of Chess cannot cover all possible situations that may arise during a game, nor can they regulate all administrative questions. Where cases are not precisely regulated by an Article of the Laws, it should be possible to reach a correct decision by studying analogous situations which are regulated in the Laws. The Laws assume that arbiters have the necessary competence, sound judgement and absolute objectivity. Too detailed a rule might deprive the arbiter of his/her freedom of judgement and thus prevent him/her from finding a solution to a problem dictated by fairness, logic and special factors. FIDE appeals to all chess players and federations to accept this view. A necessary condition for a game to be rated by FIDE is that it shall be played according to the FIDE Laws of Chess. It is recommended that competitive games not rated by FIDE be played according to the FIDE Laws of Chess. Member federations may ask FIDE to give a ruling on matters relating to the Laws of Chess. BASIC RULES OF PLAY. Article 1: The Nature and Objectives of the Game of Chess 1.1 1.2 1.3 1.4 The game of chess is played between two opponents who move their pieces on a square board called a āchessboardā. The player with the light-coloured pieces (White) makes the first move, then the players move alternately, with the player with the dark-coloured pieces (Black) making the next move. A player is said to āhave the moveā when his/her opponentās move has been āmadeā. The objective of each player is to place the opponentās king āunder attackā in such a way that the opponent has no legal move. 1.4.1 The player who achieves this goal is said to have ācheckmatedā the opponentās king and to have won the game. Leaving oneās own king under attack, exposing oneās own king to attack and also ācapturingā the opponentās king is not allowed. 1.4.2 The opponent whose king has been checkmated has lost the game. 1.5 If the position is such that neither player can possibly checkmate the opponentās king, the game is drawn (see Article 5.2.2). Article 2: The Initial Position of the Pieces on the Chessboard 2.1 2.2 The chessboard is composed of an 8 x 8 grid of 64 equal squares alternately light (the āwhiteā squares) and dark (the āblackā squares). The chessboard is placed between the players in such a way that the near corner square to the right of the player is white. At the beginning of the game White has 16 light-coloured pieces (the āwhiteā pieces); Black has 16 dark-coloured pieces (the āblackā pieces). These pieces are as follows: A white king usually indicated by the symbol K A white queen Two white rooks Two white bishops Two white knights Eight white pawns A black king A black queen Two black rooks Two black bishops Two black knights Eight black pawns usually indicated by the symbol Q usually indicated by the symbol R usually indicated by the symbol B usually indicated by the symbol N usually indicated by the symbol usually indicated by the symbol K usually indicated by the symbol Q usually indicated by the symbol R usually indicated by the symbol B usually indicated by the symbol N usually indicated by the symbol Staunton Pieces p Q K B N R 9 2.3 The initial position of the pieces on the chessboard is as follows: 2.4 The eight vertical columns of squares are called āfilesā. The eight horizontal rows of squares are called āranksā. A straight line of squares of the same colour, running from one edge of the board to an adjacent edge, is called a ādiagonalā. Article 3: The Moves of the Pieces 3.1 It is not permitted to move a piece to a square occupied by a piece of the same colour. 3.1.1 If a piece moves to a square occupied by an opponentās piece the latter is captured and removed from the chessboard as part of the same move. 3.1.2 A piece is said to attack an opponentās piece if the piece could make a capture on that square according to Articles 3.2 to 3.8. 3.1.3 A piece is considered to attack a square even if this piece is constrained from moving to that square because it would then leave or place the king of its own colour under attack. 3.2 The bishop may move to any square along a diagonal on which it stands. 3.3 The rook may move to any square along the file or the rank on which it stands. 3.4 The queen may move to any square along the file, the rank or a diagonal on which it stands. 3.5 3.6 3.7 When making these moves, the bishop, rook or queen may not move over any intervening pieces. The knight may move to one of the squares nearest to that on which it stands but not on the same rank, file or diagonal. 3.7 When making these moves, the bishop, rook or queen may not move over any intervening pieces. The knight may move to one of the squares nearest to that on which it stands but not on the same rank, file or diagonal. The pawn: 3.7.1 The pawn may move forward to the square immediately in front of it on the same file, provided that this square is unoccupied, or 3.7.2 on its first move the pawn may move as in 3.7.1 or alternatively it may advance two squares along the same file, provided that both squares are unoccupied, or 3.7.3 the pawn may move to a square occupied by an opponentās piece diagonally in front of it on an adjacent file, capturing that piece. 3.7.3.1 A pawn occupying a square on the same rank as and on an adjacent file to an opponentās pawn which has just advanced two squares in one move from its original square may capture this opponentās pawn as though the latter had been moved only one square. 3.7.3.2 This capture is only legal on the move following this advance and is called an āen passantā capture. 3.7.3.3 When a player, having the move, plays a pawn to the rank furthest from its starting position, he/she must exchange that pawn as part of the same move for a new queen, rook, bishop or knight of the same colour on the intended square of arrival. This is called the square of āpromotionā. 3.7.3.4 The player's choice is not restricted to pieces that have been captured previously. 3.7.3.5 This exchange of a pawn for another piece is called promotion, and the effect of the new piece is immediate. 3.8 There are two different ways of moving the king: 3.8.1 by moving to an adjoining square. 3.8.2 by ācastlingā. This is a move of the king and either rook of the same colour along the playerās first rank, counting as a single move of the king and executed as follows: the king is transferred from its original square two squares towards the rook on its original square, then that rook is transferred to the square the king has just crossed. 3.8.2.1 The right to castle has been lost: 3.8.2.1.1 If the king has already moved, or 3.8.2.1.2 With a rook that has already moved. 3.8.2.2 Castling is prevented temporarily: 3.8.2.2.1 if the square on which the king stands, or the square which it must cross, or the square which it is to occupy, is attacked by one or more of the opponent's pieces, or 3.8.2.2.2 if there is any piece between the king and the rook with which castling is to be effected. 3.9 The king in check: 3.9.1 The king is said to be 'in check' if it is attacked by one or more of the opponent's pieces, even if such pieces are constrained from moving to the square occupied by the king because they would then leave or place their own king in check. 3.9.2 No piece can be moved that will either expose the king of the same colour to check or leave that king in check. 3.10 Legal and illegal moves; illegal positions: 3.10.1 A move is legal when all the relevant requirements of Articles 3.1 ā 3.9 have been fulfilled. 3.10.2 A move is illegal when it fails to meet the relevant requirements of Articles 3.1 ā3.9. 3.10.3 A position is illegal when it cannot have been reached by any series of legal moves. Article 4: The Act of Moving the Pieces 4.1 4.2 Each move must be played with one hand only. Adjusting the pieces or other physical contact with a piece: 4.2.1 Only the player having the move may adjust one or more pieces on their squares, provided that he/she first expresses his/her intention (for example by saying ājāadoubeā or āI adjustā). 4.2.2 Any other physical contact with a piece, except for clearly accidental contact, shall be considered to be intent. 4.3 Except as provided in Article 4.2.1, if the player having the move touches on the chessboard, with the intention of moving or capturing: 4.3.1 one or more of his/her own pieces, he/she must move the first piece touched that can be moved. 4.3.2 one or more of his/her opponentās pieces, he/she must capture the first piece touched that can be captured. 4.3.3 one or more pieces of each colour, he/she must capture the first touched opponentās piece with his/her first touched piece or, if this is illegal, move or capture the first piece touched that can be moved or captured. If it is unclear whether the playerās own piece or his/her opponentās was touched first, the playerās own piece shall be considered to have been touched before his/her opponentās. 4.4 If a player having the move: 4.4.1 touches his/her king and a rook he/she must castle on that side if it is legal to do so 4.4.2 deliberately touches a rook and then his/her king he/she is not allowed to castle on that side on that move and the situation shall be governed by Article 4.3.1. 4.4.3 intending to castle, touches the king and then a rook, but castling with this rook is illegal, the player must make another legal move with his/her king (which may include castling with the other rook). If the king has no legal move, the player is free to make any legal move. 4.4.4 promotes a pawn, the choice of the piece is finalised when the piece has touched the square of promotion. 4.5 4.6 If none of the pieces touched in accordance with Article 4.3 or Article 4.4 can be moved or captured, the player may make any legal move. The act of promotion may be performed in various ways: 4.6.1 the pawn does not have to be placed on the square of arrival. 4.6.2 removing the pawn and putting the new piece on the square of promotion may occur in any order. 4.6.3 If an opponentās piece stands on the square of promotion, it must be captured. 4.7 When, as a legal move or part of a legal move, a piece has been released on a square, it cannot be moved to another square on this move. The move is considered to have been made in the case of: 4.7.1 A capture, when the captured piece has been removed from the chessboard and the player, having placed his/her own piece on its new square, has released this capturing piece from his/her hand. 4.7.2 Castling, when the player's hand has released the rook on the square previously crossed by the king. When the player has released the king from his/her hand, the move is not yet made, but the player no longer has the right to make any move other than castling on that side, if this is legal. If castling on this side is illegal, the player must make another legal move with his/her king (which may include castling with the other rook). If the king has no legal move, the player is free to make any legal move. 4.7.3 Promotion, when the player's hand has released the new piece on the square of promotion and the pawn has been removed from the board. 4.8 4.9 A player forfeits his/her right to claim against his/her opponentās violation of Articles 4.1 ā 4.7 once the player touches a piece with the intention of moving or capturing it. 4.8. A player forfeits his/her right to claim against his/her opponentās violation of Articles 4.1 ā 4.7 .4.9. If a player is unable to move the pieces, an assistant, who shall be acceptable to the arbiter, may be provided by the player to perform this operation. Article 5: The Completion of the Game 5.1.1 The game is won by the player who has checkmated his/her opponentās king. This immediately ends the game, provided that the move producing the checkmate position was in accordance with Article 3 and Articles 4.2 ā 4.7. 5.1.2 The game is lost by the player who declares he/she resigns (this immediately ends the game), unless the position is such that the opponent cannot checkmate the playerās king by any possible series of legal moves. In this case the result of the game is a draw. 5.2.1 The game is drawn when the player to move has no legal move and his/her king is not in check. The game is said to end in āstalemateā. This immediately ends the game, provided that the move producing the stalemate position was in accordance with Article 3 and Articles 4.2 ā 4.7. 5.2.2 The game is drawn when a position has arisen in which neither player can checkmate the opponentās king with any series of legal moves. The game is said to end in a ādead positionā. This immediately ends the game, provided that the move producing the position was in accordance with Article 3 and Articles 4.2 ā 4.7. 5.2.3 The game is drawn upon agreement between the two players during the game, provided both players have made at least one move. This immediately ends the game. COMPETITIVE RULES OF PLAY Article 6: The Chessclock 6.1 āChessclockā means a clock with two time displays, connected to each other in such a way that only one of them can run at a time. āClockā in the Laws of Chess means one of the two time displays. Each time display has a āflagā. āFlag-fallā means the expiration of the allotted time for a player. 6.2 Handling the chessclock: 6.2.1 During the game each player, having made his/her move on the chessboard, shall pause his/her own clock and start his/her opponentās clock (that is to say, he/she shall press his/her clock). This ācompletesā the move. A move is also completed if: 6.2.1.1 6.2.1.2 the move ends the game (see Articles 5.1.1, 5.2.1, 5.2.2, 9.2.1, 9.6.1 and 9.6.2), or the player has made his/her next move, when his/her previous move was not completed. 6.2.2 A player must be allowed to pause his/her clock after making his/her move, even after the opponent has made his/her next move. The time between making the move on the chessboard and pressing the clock is regarded as part of the time allotted to the player. 6.2.3 A player must press his/her clock with the same hand with which he/she made his/her move. It is forbidden for a player to keep his/her finger on the clock or to āhoverā over it. 6.2.4 The players must handle the chessclock properly. It is forbidden to press it forcibly, to pick it up, to press the clock before moving or to knock it over. Improper clock handling shall be penalised in accordance with Article 12.9. 6.2.5 6.2.6 Only the player whose clock is running is allowed to adjust the pieces. If a player is unable to use the clock, an assistant, who must be acceptable to the arbiter, may be provided by the player to perform this operation. His/Her clock shall be adjusted by the arbiter in an equitable way. This adjustment of the clock shall not apply to the clock of a player with a disability. 6.3 Allotted time: 6.3.1 When using a chessclock, each player must complete a minimum number of moves or all moves in an allotted period of time including any additional amount of time added with each move. All these must be specified in advance. 6.3.2 The time saved by a player during one period is added to his/her time available for the next period, where applicable. In the time-delay mode both players receive an allotted āmain thinking timeā. Each player also receives a āfixed extra timeā with every move. The countdown of the main thinking time only commences after the fixed extra time has expired. Provided the player presses his/her clock before the expiration of the fixed extra time, the main thinking time does not change, irrespective of the proportion of the fixed extra time used. 6.4 Immediately after a flag falls, the requirements of Article 6.3.1 must be checked. 6.5 Before the start of the game the arbiter shall decide where the chessclock is placed. 6.6 At the time determined for the start of the game Whiteās clock is started.6.7. Default time: 6.7.1 The regulations of an event shall specify a default time in advance. If the default time is not specified, then it is zero. Any player who arrives at the chessboard after the default time shall lose the game unless the arbiter decides otherwise. 6.7.2 If the regulations of an event specify that the default time is not zero and if neither player is present initially, White shall lose all the time that elapses until he/she arrives, unless the regulations of an event specify, or the arbiter decides otherwise. 6.8 A flag is considered to have fallen when the arbiter observes the fact or when either player has made a valid claim to that effect. 6.9 Except where one of Articles 5.1.1, 5.1.2, 5.2.1, 5.2.2, 5.2.3 applies, if a player does not complete the prescribed number of moves in the allotted time, the game is lost by that player. However, the game is drawn if the position is such that the opponent cannot checkmate the playerās king by any possible series of legal moves. 6.10 Chessclock setting: 6.10.1 Every indication given by the chessclock is considered to be conclusive in the absence of any evident defect. A chessclock with an evident defect shall be replaced by the arbiter, who shall use his/her best judgement when determining the times to be shown on the replacement chessclock. 6.10.2 If during a game it is found that the setting of either or both clocks is incorrect, either player or the arbiter shall pause the chessclock immediately. The arbiter shall install the correct setting and adjust the times and move-counter, if necessary he/she shall use his/her best judgement when determining the clock settings. 6.11.1 If the game needs to be interrupted, the arbiter shall pause the chessclock. 6.11.2 A player may pause the chessclock only in order to seek the arbiterās assistance, for example when promotion has taken place and the piece required is not available. 6.11.3 The arbiter shall decide when the game restarts. 6.11.4 If a player pauses the chessclock in order to seek the arbiterās assistance, the arbiter shall determine whether the player had any valid reason for doing so. If the player has no valid reason for pausing the chessclock, the player shall be penalised in accordance with Article 12.9. 6.12.1 Screens, monitors, or demonstration boards showing the current position on the chessboard, the moves and the number of moves made/completed, and clocks which also show the number of moves, are allowed in the playing hall. 6.12.2 The player may not make a claim relying only on information shown in this manner.
1. What does the name Mlungisi mean? A. The Helper B. The Fixer C. The Brave One D. The Giver ā B 2. What kind of person is Mlungisi? A. Rebellious and lazy B. Always fixing problems and helping others C. A mysterious, quiet boy D. A selfish older cousin ā B 3. What does the name Velile mean? A. One Who Builds B. The Beloved One C. He Who Popped Out of Nowhere D. He Who Carries Others ā C 4. How does Velile behave according to Trevor? A. He is very responsible and hardworking B. He often vanishes and suddenly reappears C. He is a caring father figure D. He is always around to help the family ā B 5. Patriciaās name means: A. She Who Gives Back B. She Who Demands More C. The Fighter D. The Lost One ā A 6. What did Patricia do as a child in Soweto? A. She went to school and stayed away from others B. She took care of abandoned children and fed them C. She ran away from home frequently D. She helped her father manage a shop ā B 7. Where did Patricia find the money to buy food for the children? A. From her allowance B. From selling her toys C. From collecting bottles from shebeens D. From stealing it ā C 8. What is a shebeen in this context? A. A school for orphans B. A place for young kids to play C. An informal bar where men would drink D. A shelter for street children ā C 9. How old was Patricia when she started helping other children? A. 4 or 5 B. 6 or 7 C. 10 or 11 D. Teenager ā B 10. Why did Trevorās mother choose the name āTrevorā? A. It was the name of her favorite Bible character B. It was her fatherās name C. It had no meaning, and she wanted him to be free D. It was a popular name in her family ā C 11. What does it mean that Trevor's name had āno precedentā in South Africa? A. It was illegal to use B. It had no cultural or family history C. It came from ancient African myths D. It was a translation of a Zulu name ā B 12. What is the deeper reason behind Patricia giving Trevor a name with no meaning? A. She didnāt like traditional names B. She didnāt know what the name meant C. She wanted him to escape fate and create his own identity D. She thought names were unimportant ā C 13. According to Trevor, what kind of effect do traditional Xhosa names usually have? A. They are just for decoration B. They are often meaningless C. They tend to become self-fulfilling D. They reflect colonial history ā C 14. What literary device is mainly used in the idea of names becoming destiny? A. Hyperbole B. Irony C. Symbolism D. Pun ā C 15. Trevorās mother wanted him to be: A. Bound to cultural tradition B. Free to be anyone he wanted C. A preacher D. Another fixer like Mlungisi ā B ā
True or False Questions (å¤ęé¢)ļ¼å
±10é¢ļ¼ 16. Trevorās cousin Mlungisi was known for always creating trouble. ā False 17. Velileās name and personality are both connected to sudden appearances and disappearances. ā True 18. Patricia started caring for others when she was already an adult. ā False 19. Shebeens were places where children gathered to play and eat. ā False 20. Patricia used money she earned at a job to feed other children. ā False ļ¼å„¹ēØę¢ē¶åēé±ļ¼ 21. Trevorās name has no Biblical or cultural background. ā True 22. Patricia believed that names could shape a personās life. ā True 23. Trevorās mother gave him a name with no meaning because she didnāt care about names. ā False 24. Xhosa names often carry strong cultural or symbolic meanings. ā True 25. Trevorās mother gave him a name with no meaning so that he could be free from expectations. ā True
Make a simple reading comprehension quiz for beginners: Our New Neighbor Nancy is our new next-door neighbour. She's a pilot. She was in the Royal Air Force (R.A.F). She will fly to New York next month. The month after next she'll fly to Tokyo. At the moment, she's in Madrid. She flew to Spain a week ago. She'll return to London the week after next. She's only forty-one years old, and she has already been to nearly every country in the world. Nancy is a very lucky woman. But her dog isn't very lucky. It usually stays at home!