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TIME TO PLAY
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Itās time to start football practice. Are you ready to play? Yes, I am. Who can run fast? I can run fast. I can run faster. Who can catch the ball? I can catch the ball. I can catch the ball too. Timmy, are you tired? Yes, I am. Football is too hard. I like badminton more.
Coach: Itās time to start football practice. Timmy: Are you ready to play? Sam: Yes, I am. Coach: Who can run fast? Timmy: I can run fast. Sam: I can run faster. Coach: Who can catch the ball? Timmy: I can catch the ball. Sam: I can catch the ball too. Coach: Timmy, are you tired? Timmy: Yes, I am. Football is too hard. I like badminton more.
Most people think that housework is boring and is the responsibility of wives and mothers only. Many parents donāt ask their children to do housework so that they have more time to play or study. However, studies show doing chores is good for children. Kids who do housework develop important life skills that they will need for the rest of their lives. Doing the laundry, cleaning the house, and taking care of others are among the important skills that children will need when they start their own families. These are the things that schools cannot fully teach, so itās important for children to learn them at home. Sharing housework also helps young people learn to take responsibility. They know that they have to try to finish their tasks even though they do not enjoy doing them. Doing chores also helps develop childrenās gratitude to their parents. When doing housework, they learn to appreciate all the hard work their parents do around the house for them. In addition, doing chores together helps strengthen family bonds, creating special moments between children and parents. It makes children feel they are members of a team. All in all, doing housework can bring a lot of benefits to children. It teaches them life skills and helps build their character. Therefore, parents should encourage their kids to share the housework for their own good as well as the good of the whole family.
Write simple RCQ for this story: Finding Cal September 25 Dear Diary, It took Dad a long time to decide. He finally made up his mind. Dad came to my room tonight. He said I could get a dog! But it has to be a small or medium-sized dog. We will go to the animal shelter tomorrow. September 26 Dear Diary, Wow! There are so many different dogs at the shelter. There are big and little dogs. Some have soft fur and some have wiry hair. Dad and I walked to one dog's cage. The tag said the dog's name was Cal. One quick glance at the cute dog, and I knew he was for me. Dad said, "Look, Jake! Look at how Cal stares at you." It was true! His eyes were wide open. He was looking right at me. We put Cal on a leash and took him to a fenced yard. Cal smiled and stared at me. Cal wanted to play. In minutes he learned the proper, or correct, way to sit. He could walk on a leash nicely, too. I patted him on the head, and he licked my hand. Dad said, "I see a real connection between you and Cal." I agreed. We already had a good relationship. Soon we were on our way home. Cal was nervous so I tried to make him feel better. I scratched his ears, and he liked it. October 10 Dear Diary, It has been a while since I have written. Cal has learned many new tricks like how to roll over. I have learned from Cal, too. Cal walks with Dad and me to school every day. Each night, Dad reads me a story. Cal lies next to me. I would not trade him for any other dog. I will keep him because our friendship is very special. Finding Cal was worth the wait!
Attendance and Absences Quiz Instructions: Choose the correct answer for each question. What is required for a student to have a lawful absence? A) A verbal excuse from the student B) A written excuse signed by a parent, guardian, or medical practitioner C) No excuse is needed D) A note from a friend Where should students submit their written excuses for absences? A) To their teacher directly B) In the basket outside the PowerSchool/Attendance clerkās window C) To the principal's office D) In their backpack How many days does a student have to present a valid excuse for an absence? A) One day B) Three days C) Five days D) Ten days What happens if a student does not bring a valid excuse within three days? A) The absence is considered lawful B) The student will receive a detention C) The absence is considered unexcused and unlawful D) The absence is ignored What is the maximum time allowed to complete makeup work after returning to school? A) Five days B) Seven days C) Ten days D) Two weeks What kind of absences can be considered lawful? A) Absences for family vacations B) Absences due to a student's own illness C) Absences due to playing sports D) Absences for oversleeping Which of the following is NOT a lawful absence? A) Absence due to illness in the student's immediate family B) Absence for a recognized religious holiday C) Absence without the knowledge of the parent D) Absence for a medical appointment What action is taken if a student submits a false excuse? A) The student will be congratulated B) The excuse will be ignored C) The student will be referred to school administration for disciplinary action D) The student will be given a warning Which of the following is a reason for an absence that is considered unlawful? A) Absence due to a medical appointment B) Absence due to death in the family C) Absence without acceptable cause, with knowledge of the parent D) Absence due to a school-approved activity Who has the discretion to accept medical excuses beyond three days? A) The student's friends B) The teacher C) The principal D) The school nurse
THE FIDE LAWS OF CHESS. Introduction FIDE Laws of Chess cover over-the-board play. The Laws of Chess have two parts: 1. Basic Rules of Play and 2. Competitive Rules of Play. The English text is the authentic version of the Laws of Chess (which were adopted at the 93rd FIDE Congress at Chennai, India) coming into force on 1 January 2023. Preface. The Laws of Chess cannot cover all possible situations that may arise during a game, nor can they regulate all administrative questions. Where cases are not precisely regulated by an Article of the Laws, it should be possible to reach a correct decision by studying analogous situations which are regulated in the Laws. The Laws assume that arbiters have the necessary competence, sound judgement and absolute objectivity. Too detailed a rule might deprive the arbiter of his/her freedom of judgement and thus prevent him/her from finding a solution to a problem dictated by fairness, logic and special factors. FIDE appeals to all chess players and federations to accept this view. A necessary condition for a game to be rated by FIDE is that it shall be played according to the FIDE Laws of Chess. It is recommended that competitive games not rated by FIDE be played according to the FIDE Laws of Chess. Member federations may ask FIDE to give a ruling on matters relating to the Laws of Chess. BASIC RULES OF PLAY. Article 1: The Nature and Objectives of the Game of Chess 1.1 1.2 1.3 1.4 The game of chess is played between two opponents who move their pieces on a square board called a āchessboardā. The player with the light-coloured pieces (White) makes the first move, then the players move alternately, with the player with the dark-coloured pieces (Black) making the next move. A player is said to āhave the moveā when his/her opponentās move has been āmadeā. The objective of each player is to place the opponentās king āunder attackā in such a way that the opponent has no legal move. 1.4.1 The player who achieves this goal is said to have ācheckmatedā the opponentās king and to have won the game. Leaving oneās own king under attack, exposing oneās own king to attack and also ācapturingā the opponentās king is not allowed. 1.4.2 The opponent whose king has been checkmated has lost the game. 1.5 If the position is such that neither player can possibly checkmate the opponentās king, the game is drawn (see Article 5.2.2). Article 2: The Initial Position of the Pieces on the Chessboard 2.1 2.2 The chessboard is composed of an 8 x 8 grid of 64 equal squares alternately light (the āwhiteā squares) and dark (the āblackā squares). The chessboard is placed between the players in such a way that the near corner square to the right of the player is white. At the beginning of the game White has 16 light-coloured pieces (the āwhiteā pieces); Black has 16 dark-coloured pieces (the āblackā pieces). These pieces are as follows: A white king usually indicated by the symbol K A white queen Two white rooks Two white bishops Two white knights Eight white pawns A black king A black queen Two black rooks Two black bishops Two black knights Eight black pawns usually indicated by the symbol Q usually indicated by the symbol R usually indicated by the symbol B usually indicated by the symbol N usually indicated by the symbol usually indicated by the symbol K usually indicated by the symbol Q usually indicated by the symbol R usually indicated by the symbol B usually indicated by the symbol N usually indicated by the symbol Staunton Pieces p Q K B N R 9 2.3 The initial position of the pieces on the chessboard is as follows: 2.4 The eight vertical columns of squares are called āfilesā. The eight horizontal rows of squares are called āranksā. A straight line of squares of the same colour, running from one edge of the board to an adjacent edge, is called a ādiagonalā. Article 3: The Moves of the Pieces 3.1 It is not permitted to move a piece to a square occupied by a piece of the same colour. 3.1.1 If a piece moves to a square occupied by an opponentās piece the latter is captured and removed from the chessboard as part of the same move. 3.1.2 A piece is said to attack an opponentās piece if the piece could make a capture on that square according to Articles 3.2 to 3.8. 3.1.3 A piece is considered to attack a square even if this piece is constrained from moving to that square because it would then leave or place the king of its own colour under attack. 3.2 The bishop may move to any square along a diagonal on which it stands. 3.3 The rook may move to any square along the file or the rank on which it stands. 3.4 The queen may move to any square along the file, the rank or a diagonal on which it stands. 3.5 3.6 3.7 When making these moves, the bishop, rook or queen may not move over any intervening pieces. The knight may move to one of the squares nearest to that on which it stands but not on the same rank, file or diagonal. 3.7 When making these moves, the bishop, rook or queen may not move over any intervening pieces. The knight may move to one of the squares nearest to that on which it stands but not on the same rank, file or diagonal. The pawn: 3.7.1 The pawn may move forward to the square immediately in front of it on the same file, provided that this square is unoccupied, or 3.7.2 on its first move the pawn may move as in 3.7.1 or alternatively it may advance two squares along the same file, provided that both squares are unoccupied, or 3.7.3 the pawn may move to a square occupied by an opponentās piece diagonally in front of it on an adjacent file, capturing that piece. 3.7.3.1 A pawn occupying a square on the same rank as and on an adjacent file to an opponentās pawn which has just advanced two squares in one move from its original square may capture this opponentās pawn as though the latter had been moved only one square. 3.7.3.2 This capture is only legal on the move following this advance and is called an āen passantā capture. 3.7.3.3 When a player, having the move, plays a pawn to the rank furthest from its starting position, he/she must exchange that pawn as part of the same move for a new queen, rook, bishop or knight of the same colour on the intended square of arrival. This is called the square of āpromotionā. 3.7.3.4 The player's choice is not restricted to pieces that have been captured previously. 3.7.3.5 This exchange of a pawn for another piece is called promotion, and the effect of the new piece is immediate. 3.8 There are two different ways of moving the king: 3.8.1 by moving to an adjoining square. 3.8.2 by ācastlingā. This is a move of the king and either rook of the same colour along the playerās first rank, counting as a single move of the king and executed as follows: the king is transferred from its original square two squares towards the rook on its original square, then that rook is transferred to the square the king has just crossed. 3.8.2.1 The right to castle has been lost: 3.8.2.1.1 If the king has already moved, or 3.8.2.1.2 With a rook that has already moved. 3.8.2.2 Castling is prevented temporarily: 3.8.2.2.1 if the square on which the king stands, or the square which it must cross, or the square which it is to occupy, is attacked by one or more of the opponent's pieces, or 3.8.2.2.2 if there is any piece between the king and the rook with which castling is to be effected. 3.9 The king in check: 3.9.1 The king is said to be 'in check' if it is attacked by one or more of the opponent's pieces, even if such pieces are constrained from moving to the square occupied by the king because they would then leave or place their own king in check. 3.9.2 No piece can be moved that will either expose the king of the same colour to check or leave that king in check. 3.10 Legal and illegal moves; illegal positions: 3.10.1 A move is legal when all the relevant requirements of Articles 3.1 ā 3.9 have been fulfilled. 3.10.2 A move is illegal when it fails to meet the relevant requirements of Articles 3.1 ā3.9. 3.10.3 A position is illegal when it cannot have been reached by any series of legal moves. Article 4: The Act of Moving the Pieces 4.1 4.2 Each move must be played with one hand only. Adjusting the pieces or other physical contact with a piece: 4.2.1 Only the player having the move may adjust one or more pieces on their squares, provided that he/she first expresses his/her intention (for example by saying ājāadoubeā or āI adjustā). 4.2.2 Any other physical contact with a piece, except for clearly accidental contact, shall be considered to be intent. 4.3 Except as provided in Article 4.2.1, if the player having the move touches on the chessboard, with the intention of moving or capturing: 4.3.1 one or more of his/her own pieces, he/she must move the first piece touched that can be moved. 4.3.2 one or more of his/her opponentās pieces, he/she must capture the first piece touched that can be captured. 4.3.3 one or more pieces of each colour, he/she must capture the first touched opponentās piece with his/her first touched piece or, if this is illegal, move or capture the first piece touched that can be moved or captured. If it is unclear whether the playerās own piece or his/her opponentās was touched first, the playerās own piece shall be considered to have been touched before his/her opponentās. 4.4 If a player having the move: 4.4.1 touches his/her king and a rook he/she must castle on that side if it is legal to do so 4.4.2 deliberately touches a rook and then his/her king he/she is not allowed to castle on that side on that move and the situation shall be governed by Article 4.3.1. 4.4.3 intending to castle, touches the king and then a rook, but castling with this rook is illegal, the player must make another legal move with his/her king (which may include castling with the other rook). If the king has no legal move, the player is free to make any legal move. 4.4.4 promotes a pawn, the choice of the piece is finalised when the piece has touched the square of promotion. 4.5 4.6 If none of the pieces touched in accordance with Article 4.3 or Article 4.4 can be moved or captured, the player may make any legal move. The act of promotion may be performed in various ways: 4.6.1 the pawn does not have to be placed on the square of arrival. 4.6.2 removing the pawn and putting the new piece on the square of promotion may occur in any order. 4.6.3 If an opponentās piece stands on the square of promotion, it must be captured. 4.7 When, as a legal move or part of a legal move, a piece has been released on a square, it cannot be moved to another square on this move. The move is considered to have been made in the case of: 4.7.1 A capture, when the captured piece has been removed from the chessboard and the player, having placed his/her own piece on its new square, has released this capturing piece from his/her hand. 4.7.2 Castling, when the player's hand has released the rook on the square previously crossed by the king. When the player has released the king from his/her hand, the move is not yet made, but the player no longer has the right to make any move other than castling on that side, if this is legal. If castling on this side is illegal, the player must make another legal move with his/her king (which may include castling with the other rook). If the king has no legal move, the player is free to make any legal move. 4.7.3 Promotion, when the player's hand has released the new piece on the square of promotion and the pawn has been removed from the board. 4.8 4.9 A player forfeits his/her right to claim against his/her opponentās violation of Articles 4.1 ā 4.7 once the player touches a piece with the intention of moving or capturing it. 4.8. A player forfeits his/her right to claim against his/her opponentās violation of Articles 4.1 ā 4.7 .4.9. If a player is unable to move the pieces, an assistant, who shall be acceptable to the arbiter, may be provided by the player to perform this operation. Article 5: The Completion of the Game 5.1.1 The game is won by the player who has checkmated his/her opponentās king. This immediately ends the game, provided that the move producing the checkmate position was in accordance with Article 3 and Articles 4.2 ā 4.7. 5.1.2 The game is lost by the player who declares he/she resigns (this immediately ends the game), unless the position is such that the opponent cannot checkmate the playerās king by any possible series of legal moves. In this case the result of the game is a draw. 5.2.1 The game is drawn when the player to move has no legal move and his/her king is not in check. The game is said to end in āstalemateā. This immediately ends the game, provided that the move producing the stalemate position was in accordance with Article 3 and Articles 4.2 ā 4.7. 5.2.2 The game is drawn when a position has arisen in which neither player can checkmate the opponentās king with any series of legal moves. The game is said to end in a ādead positionā. This immediately ends the game, provided that the move producing the position was in accordance with Article 3 and Articles 4.2 ā 4.7. 5.2.3 The game is drawn upon agreement between the two players during the game, provided both players have made at least one move. This immediately ends the game. COMPETITIVE RULES OF PLAY Article 6: The Chessclock 6.1 āChessclockā means a clock with two time displays, connected to each other in such a way that only one of them can run at a time. āClockā in the Laws of Chess means one of the two time displays. Each time display has a āflagā. āFlag-fallā means the expiration of the allotted time for a player. 6.2 Handling the chessclock: 6.2.1 During the game each player, having made his/her move on the chessboard, shall pause his/her own clock and start his/her opponentās clock (that is to say, he/she shall press his/her clock). This ācompletesā the move. A move is also completed if: 6.2.1.1 6.2.1.2 the move ends the game (see Articles 5.1.1, 5.2.1, 5.2.2, 9.2.1, 9.6.1 and 9.6.2), or the player has made his/her next move, when his/her previous move was not completed. 6.2.2 A player must be allowed to pause his/her clock after making his/her move, even after the opponent has made his/her next move. The time between making the move on the chessboard and pressing the clock is regarded as part of the time allotted to the player. 6.2.3 A player must press his/her clock with the same hand with which he/she made his/her move. It is forbidden for a player to keep his/her finger on the clock or to āhoverā over it. 6.2.4 The players must handle the chessclock properly. It is forbidden to press it forcibly, to pick it up, to press the clock before moving or to knock it over. Improper clock handling shall be penalised in accordance with Article 12.9. 6.2.5 6.2.6 Only the player whose clock is running is allowed to adjust the pieces. If a player is unable to use the clock, an assistant, who must be acceptable to the arbiter, may be provided by the player to perform this operation. His/Her clock shall be adjusted by the arbiter in an equitable way. This adjustment of the clock shall not apply to the clock of a player with a disability. 6.3 Allotted time: 6.3.1 When using a chessclock, each player must complete a minimum number of moves or all moves in an allotted period of time including any additional amount of time added with each move. All these must be specified in advance. 6.3.2 The time saved by a player during one period is added to his/her time available for the next period, where applicable. In the time-delay mode both players receive an allotted āmain thinking timeā. Each player also receives a āfixed extra timeā with every move. The countdown of the main thinking time only commences after the fixed extra time has expired. Provided the player presses his/her clock before the expiration of the fixed extra time, the main thinking time does not change, irrespective of the proportion of the fixed extra time used. 6.4 Immediately after a flag falls, the requirements of Article 6.3.1 must be checked. 6.5 Before the start of the game the arbiter shall decide where the chessclock is placed. 6.6 At the time determined for the start of the game Whiteās clock is started.6.7. Default time: 6.7.1 The regulations of an event shall specify a default time in advance. If the default time is not specified, then it is zero. Any player who arrives at the chessboard after the default time shall lose the game unless the arbiter decides otherwise. 6.7.2 If the regulations of an event specify that the default time is not zero and if neither player is present initially, White shall lose all the time that elapses until he/she arrives, unless the regulations of an event specify, or the arbiter decides otherwise. 6.8 A flag is considered to have fallen when the arbiter observes the fact or when either player has made a valid claim to that effect. 6.9 Except where one of Articles 5.1.1, 5.1.2, 5.2.1, 5.2.2, 5.2.3 applies, if a player does not complete the prescribed number of moves in the allotted time, the game is lost by that player. However, the game is drawn if the position is such that the opponent cannot checkmate the playerās king by any possible series of legal moves. 6.10 Chessclock setting: 6.10.1 Every indication given by the chessclock is considered to be conclusive in the absence of any evident defect. A chessclock with an evident defect shall be replaced by the arbiter, who shall use his/her best judgement when determining the times to be shown on the replacement chessclock. 6.10.2 If during a game it is found that the setting of either or both clocks is incorrect, either player or the arbiter shall pause the chessclock immediately. The arbiter shall install the correct setting and adjust the times and move-counter, if necessary he/she shall use his/her best judgement when determining the clock settings. 6.11.1 If the game needs to be interrupted, the arbiter shall pause the chessclock. 6.11.2 A player may pause the chessclock only in order to seek the arbiterās assistance, for example when promotion has taken place and the piece required is not available. 6.11.3 The arbiter shall decide when the game restarts. 6.11.4 If a player pauses the chessclock in order to seek the arbiterās assistance, the arbiter shall determine whether the player had any valid reason for doing so. If the player has no valid reason for pausing the chessclock, the player shall be penalised in accordance with Article 12.9. 6.12.1 Screens, monitors, or demonstration boards showing the current position on the chessboard, the moves and the number of moves made/completed, and clocks which also show the number of moves, are allowed in the playing hall. 6.12.2 The player may not make a claim relying only on information shown in this manner.
During daytime, the sky is bright and clear because the sun shines bright. We can see clouds, the sun and sometimes there is a rainbow. The sun is the nearest and brightest star on earth, the reason why we donāt see stars during daytime because the sun overpowers the weak lights of the stars. Do you know that the sun changes its position at different time of the day? Yes, early in the morning we can see the sun rising at the East. At this time of the day our surroundings is bright but not very hot, this is the reason why many children especially new born are placed under the sun because the light coming from the sun is good for them. At noontime the sun is overhead. It is very hot at this time of the day. This is the reason why it is not advisable for us to go outside. In the afternoon, we can see the sun setting at the West part of the sky. It is said that this the best time for the children to play outside because the sky s less bright and the temperature is cooler. SCIENCE 2 ā MODULE 10 SEIBO COLLEGE 5 It is during daytime we do our chores, like cleaning the house, washing clothes, going to school or office and play. What do you think the reason why we do all these things during daytime? Now, close your eyes then imagine it is nighttime already. What can you see in the sky? Open your eyes then observe the picture below. Can you see these? Very good! You can see the moon and the stars. Sometimes you can see shooting stars or falling stars. At nighttime, we can not see the sun because it is already dark, we can only see the moon and the stars twinkling in the sky. Since there is no sun at night, the temperature is cooler. This is also the best time for us to rest and sleep. Do you know that the moon doesnāt have its own light? Yes, the moon only reflects the light from the sun. Do you now understand the difference of daytime from nighttime? Very good! But the question is how and why do we experience day and night? We experience day and night because the earth is moving around its axis. This movement is called rotation. SCIENCE 2 ā MODULE 10 SEIBO COLLEGE 6 When the earth continuously rotates on its axis, part of it faces the sun and the other part is dark. The part of the earth that faces the sun experience daytime and the other part that is dark experience nighttime.
Let's Play Ball! Baseball is an exciting game that is played all around the world. Players hit a ball with a bat. When you learn the rules, you can play the game. What Is Baseball? Baseball is a game with two teams. A team has nine players. Baseball teams play in an open field. Players use a bat, a ball, gloves, and four bases. A pitcher on one team throws the ball to a catcher on the same team. A batter on the other team hits the ball with the bat. The batter runs to first base, second base, and third base. The runner scores one point if he or she reaches the fourth baseā home plate. The Story of Baseball. People have played baseball for hundreds of years. Long ago, people from England brought ball games to America. The games were like baseball in many ways. Over time, people made new rules and the games became one game-baseball. Famous Fields. Baseball fans love the fields where their teams play. In Boston, the team plays at Fenway Park. It is the oldest ballpark in America. Wrigley Field is an old ballpark in Chicago. Teams played there over one hundred years ago. They still play there today. Famous Players. Many people think Babe Ruth was the best baseball player ever. He hit 659 home runs with one team. He played for twenty-one years. Jackie Robinson is a hero. He was the first black baseball player to play on teams with white players. People look up to him for being a great athlete. Roberto Clemente played baseball with his team for eighteen years. He was really good at hitting the baseball. He scored 240 home runs for his team. Derek Jeter played baseball for twenty years. He scored 260 home runs for his team. People will always remember him as a great player. Everybody's Sport. Baseball time begins in the spring and goes until fall. Boys, girls, and grown-ups like to play and watch baseball. Many people think it is the best game in the world.