
TOTAL 2025 Fast and the Curious
Quiz by Kelsey Murray
Feel free to use or edit a copy
includes Teacher and Student dashboards
Measure skillsfrom any curriculum
Tag the questions with any skills you have. Your dashboard will track each student's mastery of each skill.
- edit the questions
- save a copy for later
- start a class game
- automatically assign follow-up activities based on students’ scores
- assign as homework
- share a link with colleagues
- print as a bubble sheet
- Q1
Analyze
To look closely at something to understand it better or figure out what it really means.
30s - Q2
Characterization
How an author shows what a character is like through their actions, thoughts, and words.
30s - Q3
Conflict
A problem or struggle between characters or forces that makes the story interesting.
30s - Q4
Context
The background information that helps explain something better or gives it more meaning.
30s - Q5
Theme
The main message or lesson that the author wants to share in the story.
30s - Q6
Figurative Language
Words that mean something different than their usual definition, used to create pictures in your mind or express feelings.
30s - Q7
Evidence
The facts or details from a text that help support an idea or argument.
30s - Q8
Inference
A guess or conclusion you make based on clues in the text and what you already know.
30s - Q9
Summarize
To tell the main points of a story or text in a short way without including all the details.
30s - Q10
Action
The things that happen in a story that keep it moving forward.
30s - Q11
Plot
The order of events in a story, including what happens at the beginning, middle, and end.
30s - Q12
Dialogue
The conversations between characters in a story that show what they think and feel.
30s - Q13
Propel
To push or move something forward, like how events in a story keep it going.
30s - Q14
Connect
To relate ideas or events in a story to each other, which helps you understand it better.
30s - Q15
Author's Purpose
Why a writer creates a story or text. It can be to inform (give facts), entertain (make you laugh or enjoy), or persuade (convince you to think a certain way).
30s