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Training

Quiz by Jaime Donally

Feel free to use or edit a copy

includes Teacher and Student dashboards

Measure skills
from any curriculum

Tag the questions with any skills you have. Your dashboard will track each student's mastery of each skill.

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  • edit the questions
  • save a copy for later
  • start a class game
  • automatically assign follow-up activities based on students’ scores
  • assign as homework
  • share a link with colleagues
  • print as a bubble sheet

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3 questions
Show answers
  • Q1
    What are the benefits of gaming?
    Easier than class work
    Boring
    Positive emotional connection to material = increased retention Opportunity for critical thinking, creativity, teamwork, and good sportsmanship Challenges increase performance
    30s
  • Q2
    Important to remember with games:
    Be flexible to change to plan if needed
    Have negative punishments for failure
    Don’t play, just focus on stringent learning
    30s
  • Q3
    Select the facts that are incorrect.
    59% of Americans play video games
    28 million people harvest their crops on FarmVille every day
    Consumers spent over 5.2 million on video games, hardware, and accessories.
    3 billion hours a week are spent playing video and computer games
    30s

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