
Year 8 - Kodu Assessment
Quiz by S Mahey
Feel free to use or edit a copy
includes Teacher and Student dashboards
Measure skillsfrom any curriculum
Tag the questions with any skills you have. Your dashboard will track each student's mastery of each skill.
- edit the questions
- save a copy for later
- start a class game
- automatically assign follow-up activities based on students’ scores
- assign as homework
- share a link with colleagues
- print as a bubble sheet
- Q1
To add land, water or hills when creating your game you left click. How do you take them away?
Press Escape
Rub them out
Right Click
Ask the teacher
60s - Q2
Which of these is not an object?
Shoot
Kodu
Apple
Rover
60s - Q3
Which of these is not a programmable action?
Shoot
Kodu
Eat
Move
60s - Q4
Which one of these makes the Octopus move quickly when the Up Arrow is pressed?
Grey
Neither
Purple
Both
60s - Q5
Which of these creates an orange apple when octopus sees a jet?
Neither
Neither
Grey
Purple
60s - Q6
Which tool allows you to add a countdown to your game?
Object Tool
World Settings
Home Menu
Path Tool
60s - Q7
How do you resize a character?
Right Click -> Change settings
Right Click -> Change Height
Space -> Up arrow
Left Click -> Up and Down Arrow
60s - Q8
What do you need to do to get a start up message when you begin your game?
Add a countdown object
You cannot get a start up message
Add a description when saving
It does it automatically
60s - Q9
What is a Variable?
An object
A value that can change
A coded character
A value that is fixed
60s - Q10
What is a loop?
a sequence of instructions that a repeated until the program ends
a sequence of instructions that is continually repeated until a certain condition is reached
a type of knot
Code that creates a shape
60s - Q11
Which button on the keyboard is the 'back' button in Kodu?
Esc
Delete
A
Space bar
60s - Q12
How can we automate the movement of Kodu objects in our game?
programme them to follow a path
bang into them
Push them around
Add wind
60s - Q13
In which settings can you turn glass walls off?
Terrain settings
World settings
Characters settings
Kodu settings
60s - Q14
All the commands in Kodu are based around...
WHEN / DO
IF/THEN
IF / DO
WHERE / DO
60s - Q15
Which of the icons (from left to right) shown here is used for adding, editing and programming objects?
Item 1 (House)
Item 2 (Play)
Item 3 (Hand)
Item 4 (Kodu Icon)
Item 5 (Path)
60s