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Q 1/73
Score 0
A whole number that does not have a decimal or any digits after the decimal.
30
Integer
Boolean
Float
String
Q 2/73
Score 0
A non-visible component that can detect shaking and measure acceleration in three dimensions.
30
Accelerometer
Event Handler
Transistor
Notifier
73 questions
Q.
A whole number that does not have a decimal or any digits after the decimal.
1
30 sec
Q.
A non-visible component that can detect shaking and measure acceleration in three dimensions.
2
30 sec
Q.
A sequence of actions or instructions a program follows to solve a problem or accomplish a task.
3
30 sec
Q.
The if-then-else structure that allows programs to make decisions based on Boolean expressions.
4
30 sec
Q.
An expression that evaluates to one of two values: true or false.
5
30 sec
Q.
A visual diagram used to map out how to program conditional situations and show the flow of logic.
6
30 sec
Q.
A system of logic that depends on yes/no or true/false decisions; the on/off signals that form the basis of computer processing.
7
30 sec
Q.
The branch of a conditional that executes when the Boolean condition is false.
8
30 sec
Q.
A storage location for data that can hold values that can change.
9
30 sec
Q.
A naming convention that avoids spaces and other characters and differentiates words based on capitalization.
10
30 sec
Q.
To set the starting values or state of components at the beginning of a program or procedure.
11
30 sec
Q.
A non-visible component that creates a screen popup to interact with the user.
12
30 sec
Q.
Mathematical operators used in calculations such as + (addition), – (subtraction), × (multiplication), and ÷ (division).
13
30 sec
Q.
A comparison operator such as < (less than), > (greater than), = (equals).
14
30 sec
Q.
A type of number that provides very precise information by including all the numbers after the decimal.
15
30 sec
Q.
A piece of text displayed on the user interface.
16
30 sec
Q.
Questions that the programmer writes to determine what the app does next; allows programs to make decisions.
17
30 sec
Q.
A component that allows sounds to play in an app.
18
30 sec
Q.
The axis representing movement going into and coming out of the screen.
19
30 sec
Q.
A block of code that responds to specific events (such as touches, initialization, or sensor changes).
20
30 sec
Q.
The process of joining two strings together into a single label or output.
21
30 sec
Q.
A data type that only has two values, usually denoted as true or false.
22
30 sec
Q.
A sequence of conditionals that a program evaluates in sequence until stopping on a condition that is true.
23
30 sec
Q.
A sequence of actions or instructions; also called a subprogram, these are groups of statements that are usable by multiple parts of a computer program.
24
30 sec
Q.
A Boolean property that determines whether a component can be seen by the user (true = visible, false = hidden).
25
30 sec
Q.
The horizontal axis representing side-to-side movement on the tablet.
26
30 sec
Q.
The vertical axis representing up-and-down movement on the tablet.
27
30 sec
Q.
A physical component in a computer that makes yes/no or true/false decisions, like a light switch that only allows on or off signals.
28
30 sec
Q.
Text or characters displayed by a program.
29
30 sec
Q.
Boolean logic operators (not, equal to, and, or) that allow you to check multiple conditions at the same time.
30
30 sec
Q.
The action of instructing the program to execute a specific procedure at a specific place in the code, even though the procedure is not completely outlined there.
31
30 sec
Q.
Processing information one piece at a time, allowing the algorithm to determine inputs and provide appropriate outputs.
32
30 sec
Q.
A simplified version of code that is not in a real programming language but follows programming concepts; used for planning.
33
30 sec
Q.
The practice of saving a project with a new name to create checkpoints that can be returned to if needed.
34
30 sec
Q.
A property that can determine whether a component can be seen by the user (true = visible, false = hidden).
35
30 sec
Q.
The process of hiding implementation details and focusing on only one part at a time; allows programmers to use procedures without needing to know all the underlying code.
36
30 sec
Q.
A system of logic that depends on yes/no or true/false decisions; the on/off signals that form the basis of computer processing.
37
30 sec
Q.
An expression that evaluates to one of two values: true or false.
38
30 sec
Q.
A series of conditionals that a program evaluates in sequence until stopping on a condition that is true.
39
30 sec
Q.
The if-then-else structure that allows programs to make decisions based on Boolean expressions.
40
30 sec
Q.
Questions that the programmer writes to determine what the app does next; allows programs to make decisions.
41
30 sec
Q.
The branch of a conditional that executes when the Boolean condition is false.
42
30 sec
Q.
A block of code that responds to specific events (such as touches, initialization, or sensor changes).
43
30 sec
Q.
A visual diagram used to map out how to program conditional situations and show the flow of logic.
44
30 sec
Q.
A conditional construct where a question is asked, and based on whether the answer is true or false, different code branches execute.
45
30 sec
Q.
To set the starting values or state of components at the beginning of a program or procedure.
46
30 sec
Q.
The practice of saving a project with a new name to create checkpoints that can be returned to if needed.
47
30 sec
Q.
Boolean logic operators (not, equal to, and, or) that allow you to check multiple conditions at the same time.
48
30 sec
Q.
A non-visible component that creates a screen popup to interact with the user.
49
30 sec
Q.
A simplified version of code that is not in a real programming language but follows programming concepts; used for planning.
50
30 sec
Q.
Processing information one piece at a time, allowing the algorithm to determine inputs and provide appropriate outputs.
51
30 sec
Q.
A non-visible component that allows sounds to play in an app.
52
30 sec
Q.
A Boolean property that determines whether a component can be seen by the user (true = visible, false = hidden).
53
30 sec
Q.
A non-visible component that can detect shaking and measure acceleration in three dimensions.
54
30 sec
Q.
A sequence of actions or instructions a program follows to solve a problem or accomplish a task.
55
30 sec
Q.
A value that is passed to a storage location to be used by the program.
56
30 sec
Q.
Mathematical operators used in calculations such as + (addition), – (subtraction), × (multiplication), and ÷ (division).
57
30 sec
Q.
A data type that only has two values, usually denoted as true or false.
58
30 sec
Q.
The action of instructing the program to execute a specific procedure at a specific place in the code, even though the procedure is not completely outlined there.
59
30 sec
Q.
A naming convention that avoids spaces and other characters and differentiates words based on capitalization.
60
30 sec
Q.
A two-dimensional, touch-sensitive, rectangular panel that the user can draw on and the sprite can move on.
61
30 sec
Q.
The process of joining two strings together into a single label or output.
62
30 sec
Q.
A classification that defines what kind of operations can be performed when using that data in a program.
63
30 sec
Q.
Comparison operators such as < (less than), > (greater than), = (equals).
64
30 sec
Q.
Text or characters displayed by a program.
65
30 sec
Q.
A storage location for data that can hold values that can change.
66
30 sec
Q.
The horizontal axis representing side-to-side movement on the tablet.
67
30 sec
Q.
The vertical axis representing up-and-down movement on the tablet.
68
30 sec
Q.
The axis representing movement going into and coming out of the screen.
69
30 sec
Q.
A sequence of actions or instructions; also called a subprogram, these are groups of statements that are usable by multiple parts of a computer program.
70
30 sec
Q.
A mechanism that allows for checking multiple conditions at the same time in programming using boolean logic.
71
30 sec
Q.
An image component that can move around inside a canvas based on user input or program logic.
72
30 sec
Q.
A type of number that does not have a decimal or any digits after the decimal.