DIG 2717 Quiz 1 F
Quiz by Alex Roque
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20 questions
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- Q1When creating a game as opposed to an application, our emphasis should onBank of future licensing of intellectual propertyResolving a business problemMaking the game fun and rewardingAchieving Technical excellence30s
- Q2When creating an application (non-game), the goal of product development is to…Create a fun experience for end usersResolve a need or problem experienced by customersGive away the software for freeCreate a fast application for customer120s
- Q3Which one of these is NOT a phase of the waterfall development approach?Customer RetrospectiveMaintenanceTestingAnalysis120s
- Q4The Agile Manifesto values ________ over following a planResponding to ChangeWorking SoftwareCustomer CollaborationIndividuals and Interactiongs120s
- Q5This is a timeboxed period in which a scrum team focuses on doing committed workPhaseSprint or IterationPlanningQuarter120s
- Q6Which of these is NOT a responsibility of the Scrum master?Scrum Process AuthorityImpediment removerSupervisory ManagerAgile Coach120s
- Q7Which role in Scrum is responsible for building the right product and features?Scrum masterThe TesterThe Scrum TeamProduct Owner120s
- Q8This Scrum activity is where a team demostrated the completed work to stakeholders?Sprint ReviewSprint StandupSprint RetrospectiveSprint Planning120s
- Q9In a user story, this is what is validated to make sure the proper functionality was implementedAcceptance CriteriaBenefitBusiness ValueGoal120s
- Q10A core part of planning poker is that…We never think of estimates sizes as relative to one anotherThe senior most person's estimate trumps all othersThe team provides collective estimates and discusses differencesWe always rely on past estimates120s
- Q11A ______ is a chart that shows the team's available work decreasing through the sprintBurndown ChartTeam CalendarRelease PlanTask Board120s
- Q12This Scrum activity is where a team discussed what were the positives of the sprint and the negatives of the sprintSprint ReviewSprint PlanningSprint RetrospectiveSprint Standup120s
- Q13The Agile Manifesto values ________ over following a planBe voluntaryTailored to the specific participantfinacially rewardingBe interesting to broad audiences120s
- Q14The unintended interactions between parts of the game is known not expected by designers is known asChaotic EffectA Random EffectUnintended ConsequenceEmergence120s
- Q15A ______ loop restores equilibrium and does not allow lead players to runway with a victorycorebalancinginteractivereinforcing120s