
FS Cross Check # 3
Quiz by FSADPD refresher
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- Q1
In blockageLocation we put values like low, mid, high, ignore
falsetrueTrue or False60s - Q2
FrozenWindshield is also a blockageCondition
truefalseTrue or False60s - Q3
In stage 2, if the sun is not visible or hidden by object, but there is blur image-like distortion, what attribute and value we should label?
effect = "glare"
lowSunEffect = "glare"
effect = "highContrast"
lowSun = "true"
60s - Q4
We need to mark heavyRain in stage 2 every frame we identify them.
falsetrueTrue or False60s - Q5
What do we label snowOnroad on stage 2 once you see even a little bit of snow on road.
False
Blank
True
Ignore
60s - Q6
If blockageCondition= frozenWindshield is present and it is dynamic we labelled them as?
frozenWindshield = "high"
blockageCondition = "dynamic"
windshieldeffect = "aroundLight
blockageCondition = "frozenWindShield"
60s - Q7
In Stage 1 we have FS attributes that were not existing in Stage 2, and we label them based on what we see 16 frame step as “true” or “blank”
SmearedSpots,FoggyLights,roadReflection,tunnelInClip,noFSinClip
SmearedSpots,FogLights,roadReflection,tunnelInClip
SmearedHalos,FoggyLights,roadReflection,tunnelInClip
SmearedSpots,FoggyLights,roadReflection,tunnelInClip
60s - Q8
We label snowFall on stage 2 when there is snow on the road even though there is no snow falling
falsetrueTrue or False60s - Q9
In splashes, on coming vehicles with splashes effect are taken into consideration
falsetrueTrue or False60s - Q10
smeared halos_oncoming were usually came from street light and tail lights of vehicle
falsetrueTrue or False60s