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Q 1/20
Score 0
A Game is said to be balanced if it
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Allows the player to save their progress
Supports multiplayer
it doesn’t contain a dominant strategy
Has gone through play testing
Q 2/20
Score 0
To simulate a probability in a game, we resort to using
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use cpa signal wait
randomization libraries
we cant simulate probability
ask for player input
20 questions
Q.
A Game is said to be balanced if it
1
120 sec
Q.
To simulate a probability in a game, we resort to using
2
120 sec
Q.
If we roll a D8 twice, what are the changes we will get an 8 on the first roll?
3
120 sec
Q.
If you roll two D8s at the same time, how many total outcomes can you have?
4
120 sec
Q.
The concept of a ______ is used by designers to make the player feel that they were close to a desired result even though they did not achieve the result
5
120 sec
Q.
A system in which each part is better than another but also worse than another is a
6
120 sec
Q.
A progression curve is built by identifying the player's _______
7
120 sec
Q.
This type of curve has a steady slope so as x changes in value, y changes at the same rate
8
120 sec
Q.
A progression curve can be used to implement this, which allow players to unlock abilities through their progression
9
120 sec
Q.
Experience Points or Currency is an example of a ____ which is spent by the player
10
120 sec
Q.
This type of curve increases slow, rapidly and then settles to no change at all
11
120 sec
Q.
After applying a progression curve, what should be done to balance the game?
12
120 sec
Q.
To balance what the cost of a part is to the player (example, weapon) what can we do?
13
120 sec
Q.
Which curve do we want use if we want to use a rate that is constant for a few levels then increase?
14
120 sec
Q.
Resources that support the core resources are known as
15
120 sec
Q.
Which is NOT a way to balance a game?
16
120 sec
Q.
On a symmetrical distribution, this number is the number in the middle
17
120 sec
Q.
A multidimensional radar chart is used for_____
18
120 sec
Q.
If you flip a coin 4 times, what is the probability that all will be head?
19
120 sec
Q.
This type of curve is usually used in an XP-level relationship